安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
- Shotgun, marksman rifle, SAW, equipment to make diverse loadouts. Not entirely necessary in Rimworld, but it would be a nice addition to be able to equip fire teams. Also something for the noncombatants to equip like a pistol so they are at least not completely helpless.
- A melee weapon, perhaps something non-lethal like a stun rod or cattle prod. There's plenty of options to murderise, stab, burn and crush everything fleshy and metally, but very little in vanilla to encourage an escaping prisoner to rethink their plans. Preferably while twitching and writhing on the ground for easy recovery. Just punching them is so barbaric (and often enough results in a head going flying when the bionic pawn hits a little too hard).
-A (red?) jumpsuit and overcoat/suit and tie for social purposes. And I guess engineering can also encompass plant work, but a (green?) jumpsuit and vest / hat for agricultural work and cooking is also a good addition in my eyes.
Yes ofcourse! there will be some lores soon and I'll be making a separate discussion for that so the community best writers can help me write interesting Story for SectorVII :) Thanks!
I would like a shield belt that allows for ranged weaponry to be used.
Locked behind a long research chain to avoid it being overpowered.
Alternatively, a riot shield to go alongside a one-handed weapon to block melee and ranged damage to a certain degree. I think that could work really well with your art style.
P.S Sorry for my English am form Russia.