ATLAS
Grinder for ATLAS
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FROG-Dallas  [开发者] 2020 年 5 月 30 日 上午 5:52
Bugs write here :)
Write here your bugs with this mode.
最后由 FROG-Dallas 编辑于; 2020 年 6 月 9 日 下午 12:11
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正在显示第 1 - 8 条,共 8 条留言
Esad Ahmetaj 2020 年 6 月 26 日 上午 5:31 
This is not a thing with the grinder, but i don't know where to report bugs and i saw this so i thought that i could type it here. You guys HAVE to fix the ladder bug. If i climb an enemy ship i get stuck on the ladders sometimes. this could be dangerous in pvp situations so please fix it
FROG-Dallas  [开发者] 2020 年 6 月 30 日 上午 3:00 
引用自 MrStealYoGirl
This is not a thing with the grinder, but i don't know where to report bugs and i saw this so i thought that i could type it here. You guys HAVE to fix the ladder bug. If i climb an enemy ship i get stuck on the ladders sometimes. this could be dangerous in pvp situations so please fix it

We does see this bug, but it's can be fixed only by game developers :(
Zoch007 2020 年 7 月 10 日 上午 5:35 
Placed the grinder on 2 different occasions on my ship and tried to access its inventory. Grid crashed both times
FROG-Dallas  [开发者] 2020 年 7 月 10 日 上午 9:45 
引用自 Zoch007
Placed the grinder on 2 different occasions on my ship and tried to access its inventory. Grid crashed both times
Hi Zoch007! Can you try start server without grinder (uninstal mod) and install again? You have same result? And if yes, can you tell me your server configuration (dedicated or started from client, and other used mods on server) alsow send me crash log please.
Zoch007 2020 年 7 月 10 日 下午 2:09 
I don't have the ability to do that kind of testing as the mod was on the server I run and we had to remove it for server stability. The server is a dedicated server, 6x6, only the grid I was in when I placed it crashed.
This is our mod collection: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1900322454
That is not the order we load in and we did put the grinder at the bottom of the load order
最后由 Zoch007 编辑于; 2020 年 7 月 10 日 下午 2:10
Zoch007 2020 年 7 月 10 日 下午 3:48 
Also Where do you get the crash log you need. I should be able to get you that
FROG-Dallas  [开发者] 2020 年 7 月 11 日 上午 7:11 
引用自 Zoch007
Also Where do you get the crash log you need. I should be able to get you that
I am try to fix this bug in current version at 07.11.2020 16:53 PM
Gimpy 2020 年 8 月 24 日 上午 8:15 
@FROG-Dallas Here are the crash logs.

Crash #1
Fatal error! VERSION: 409.3 ShooterGameServer.exe!UShooterGameViewportClient::GetUISceneFromClass() (0x00007ff69919829f) + 8 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameviewportclient.cpp:824] ShooterGameServer.exe!AShooterPlayerController::GetInventoryUISelectedItemRemote() (0x00007ff6991ee0ea) + 36 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:11999] ShooterGameServer.exe!AShooterPlayerController::execGetInventoryUISelectedItemRemote() (0x00007ff699739de3) + 35 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff699c93367) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff699c9ae3c) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGameServer.exe!UObject::execLetObj() (0x00007ff699ca3fd3) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1272] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff699c9b23f) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff699c9b0bc) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff69a0a8230) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] ShooterGameServer.exe!AActor::BPGetMultiUseEntries() (0x00007ff69a617ce7) + 0 bytes [d:\atlassvn\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1278] ShooterGameServer.exe!AActor::GetMultiUseEntries() (0x00007ff69a09ee98) + 19 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:4505] ShooterGameServer.exe!APrimalStructure::GetMultiUseEntries() (0x00007ff698f0850f) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalstructure.cpp:6915] ShooterGameServer.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x00007ff698f6d8a4) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:183] ShooterGameServer.exe!AShooterPlayerController::ServerMultiUse_Implementation() (0x00007ff699200e94) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6306] ShooterGameServer.exe!AShooterPlayerController::execServerMultiUse() (0x00007ff6997736e2) + 178 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff699c9b0bc) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff69a0a8230) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff69a1464e6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datareplication.cpp:1055] ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff69a11448a) + 29 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1904] ShooterGameServer.exe!UActorChannel::ReceivedBunch() (0x00007ff69a114f15) + 11 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1779] ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69a11642f) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:255] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff69a116236) + 11 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:567] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff69a116383) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:347] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff69a213ca6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1343] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69a2144c3) + 12 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:777] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff69a078866) + 0 bytes [d:\atlassvn\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:279] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalStructureSeating_DriverSeat,void,float>::ExecuteIfSafe() (0x00007ff698faf45c) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69a1c8dd9) + 14 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871] ShooterGameServer.exe!UWorld::Tick() (0x00007ff69a1ec0df) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1110] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff69a18cd22) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff698bc40ff) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] ShooterGameServer.exe!GuardedMain() (0x00007ff698bbebfd) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff698bbec5a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff698bc4bea) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff69b0b7b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc9f177974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca14ea271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca14ea271) + 0 bytes [UnknownFile:0]

Crash #2
Fatal error! VERSION: 409.3 ShooterGameServer.exe!UShooterGameViewportClient::GetUISceneFromClass() (0x00007ff69919829f) + 8 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shootergameviewportclient.cpp:824] ShooterGameServer.exe!AShooterPlayerController::GetInventoryUISelectedItemRemote() (0x00007ff6991ee0ea) + 36 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:11999] ShooterGameServer.exe!AShooterPlayerController::execGetInventoryUISelectedItemRemote() (0x00007ff699739de3) + 35 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff699c93367) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff699c9ae3c) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGameServer.exe!UObject::execLetObj() (0x00007ff699ca3fd3) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1272] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff699c9b23f) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff699c9b0bc) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff69a0a8230) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] ShooterGameServer.exe!AActor::BPGetMultiUseEntries() (0x00007ff69a617ce7) + 0 bytes [d:\atlassvn\projects\shootergame\intermediate\build\win64\shootergameserver\inc\engine\engine.generated.1.cpp:1278] ShooterGameServer.exe!AActor::GetMultiUseEntries() (0x00007ff69a09ee98) + 19 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:4505] ShooterGameServer.exe!APrimalStructure::GetMultiUseEntries() (0x00007ff698f0850f) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalstructure.cpp:6915] ShooterGameServer.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x00007ff698f6d8a4) + 15 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:183] ShooterGameServer.exe!AShooterPlayerController::ServerMultiUse_Implementation() (0x00007ff699200e94) + 0 bytes [d:\atlassvn\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:6306] ShooterGameServer.exe!AShooterPlayerController::execServerMultiUse() (0x00007ff6997736e2) + 178 bytes [d:\atlassvn\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:219] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff699c5a47e) + 19 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\class.cpp:3916] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff699c9b0bc) + 0 bytes [d:\atlassvn\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff69a0a8230) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\actor.cpp:638] ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff69a1464e6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datareplication.cpp:1055] ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff69a11448a) + 29 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1904] ShooterGameServer.exe!UActorChannel::ReceivedBunch() (0x00007ff69a114f15) + 11 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:1779] ShooterGameServer.exe!UChannel::ReceivedSequencedBunch() (0x00007ff69a11642f) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:255] ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff69a116236) + 11 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:567] ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff69a116383) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\datachannel.cpp:347] ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff69a213ca6) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:1343] ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff69a2144c3) + 12 bytes [d:\atlassvn\engine\source\runtime\engine\private\netconnection.cpp:777] ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff69a078866) + 0 bytes [d:\atlassvn\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:279] ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalStructureSeating_DriverSeat,void,float>::ExecuteIfSafe() (0x00007ff698faf45c) + 0 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:555] ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff69a1c8dd9) + 14 bytes [d:\atlassvn\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1871] ShooterGameServer.exe!UWorld::Tick() (0x00007ff69a1ec0df) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\leveltick.cpp:1110] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff69a18cd22) + 0 bytes [d:\atlassvn\engine\source\runtime\engine\private\gameengine.cpp:1325] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff698bc40ff) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launchengineloop.cpp:2739] ShooterGameServer.exe!GuardedMain() (0x00007ff698bbebfd) + 0 bytes [d:\atlassvn\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff698bbec5a) + 5 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff698bc4bea) + 17 bytes [d:\atlassvn\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff69b0b7b8d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffc9f177974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca14ea271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffca14ea271) + 0 bytes [UnknownFile:0]
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