Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan








an husk mutant armoured with out its suit
I'll be fixing this problem relatively soon.
I don't think this is worth making as it would be too easy to kill. Perhaps you will be able to see an unarmored version if I eventually rework the monster itself and make the armor destroyable, but it wouldn't make sense to encounter one that completely lacks any armor.
I have ideas similiar to this may be implemented down the line, though for now they can't really be done the way I'd like to make them.
Something similiar to this will be implemented in the future.
There are plans to add in new faction related events through this mod (specifically for the church of husk faction), though it will be done some time later once there's more content in the base game for all factions, so that it doesn't feel like only the husk cult faction is fleshed out while all the others have nothing to offer.
Same as above. There's plans for various husk cult related items and interactions in the future, but for now I'll be focusing mainly on adding more monsters.