Cities: Skylines

Cities: Skylines

Node controller V2.11 [Stable]
Error on load
This happen on load or when I enable the mod in Content Manager.

Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Naposledy upravil patrick; 17. led. 2021 v 17.46
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Zobrazuje se 112 z 12 komentářů
I just tried to apply the Mod and I'm getting the same Error:

Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception

Any fixes? Or does it still work?
The same here:

Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception

Hmm seems like Im getting the same error as everyone, does anyone know the fix?
Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Happened to me too. Seems like its because the incompatibility between the mods Harmony and Network Extension, which then breaks all other mods. See this thread in the Harmony page.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2040656402/3111393214044457771/

It has a link to a fixed version of Network Extension. So download that and unsubscribe from the steam version. That worked for me.
Naposledy upravil Crispy1961 !!ARTxolo†l; 8. úno. 2021 v 11.44
Whilst I’m not the mod author, the 5 errors above look like a case of not having the Hide Crosswalks mod which is a listed requirement from what I can see on the item page.
Naposledy upravil shaneturner12; 26. bře. 2021 v 9.45
Also getting weird errors on load after I load into a second map.

System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at ColossalFramework.UI.UIComponent.GetUIView () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.Invalidate () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.Invalidate () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInteractiveComponent.set_disabledBgSprite (System.String value) [0x00000] in <filename unknown>:0
at NodeController.GUI.NodeControllerButton.Activate () [0x00000] in <filename unknown>:0
at NodeController.Tool.NodeControllerTool.OnEnable () [0x00000] in <filename unknown>:0
Naposledy upravil [OG]CombatMedic02; 1. dub. 2021 v 9.32
OGCombatMedic02 původně napsal:
Also getting weird errors on load after I load into a second map.

System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Component:get_gameObject ()
at ColossalFramework.UI.UIComponent.GetUIView () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.Invalidate () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.Invalidate () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInteractiveComponent.set_disabledBgSprite (System.String value) [0x00000] in <filename unknown>:0
at NodeController.GUI.NodeControllerButton.Activate () [0x00000] in <filename unknown>:0
at NodeController.Tool.NodeControllerTool.OnEnable () [0x00000] in <filename unknown>:0

Did you happen to exit to menu rather than desktop between the first and second load? If so that may be the problem.
same here ... System.NullReferenceException
same here:

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.Tool.NodeControllerTool.Create () [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.LifeCycle.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.LifeCycle.HotReload () [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.LifeCycle.Enable () [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.NodeControllerMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
patrick původně napsal:
This happen on load or when I enable the mod in Content Manager.

Patching exception in method static System.Reflection.MethodBase NodeController.Patches.HideCrosswalksMod.ShouldHideCrossing::TargetMethod() [HarmonyLib.HarmonyException]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'HideCrosswalks, Version=3.0.1.21320, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
he did mention something about needing the 'mods' "TMPE" "Harmony" "any version of hide crossings mod" and "unifiedUI" for the node change thing when activating it or something, look again on how to use the mod on the mod page.
Naposledy upravil Godzilly ^~^; 7. lis. 2021 v 6.10
i have TMPE, Harmony, the latest version of the Hide Crossings Mod and UnifiedUI

and i'm getting this after the first load:
The Mod C:\Users\ipnvm\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\2085403475 NodeController [UnifiedUILib.dll, NodeController.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at NodeController.LifeCycle.NCState.Deserialize (System.Byte[] data) [0x00000] in <filename unknown>:0
at NodeController.LifeCycle.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
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