Garry's Mod

Garry's Mod

Black Mesa Source Campaign
AtorfRisha 2021 年 9 月 10 日 下午 5:06
no npcs?
im guessing its hard to port npcs in a scripted game or something
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Brightmuffin 2021 年 9 月 16 日 上午 10:01 
im having the same problem
Canned.Yellowfin.Tuna 2022 年 1 月 4 日 上午 1:41 
yeah
Halberd 2022 年 1 月 4 日 下午 3:36 
The only thing this does is add the map pool, idiots.
最后由 Halberd 编辑于; 2022 年 1 月 5 日 下午 1:47
♥NikoStar♥ 2022 年 1 月 14 日 上午 5:07 
NPC do spawn just only ones that spawned are just HeadCrabs and Barnicals
i am so wise 2022 年 2 月 14 日 上午 3:13 
The only thing this does is add the map pool, idiots.
when the screenshots shown show Black Mesa NPCs it makes expect everything to be here. Even though porting everything would be difficult.
♥NikoStar♥ 2022 年 2 月 14 日 上午 6:33 
unless modders find a way to pull that off but for now people have to wait till they able to do so
CADO [JCT caliphate] 2022 年 5 月 20 日 上午 1:25 
do i really give a s h i t? and i am sorry if i sound :steamsalty:salty:steamsalty:
最后由 CADO [JCT caliphate] 编辑于; 2022 年 5 月 20 日 上午 1:26
alright, so looking at the comments, i have decided to interject my bullcrap. its probably because the vj base npcs are different than the actual game, but because barnacles and headcrabs do exist, those can spawn. if you were to open up the map and individually change every spawn and ensure they have animations, scripts, all that, it could possibly maybe mayhapseth work
blu  [开发者] 2022 年 7 月 31 日 上午 11:08 
引用自 the broghp
The only thing this does is add the map pool, idiots.
when the screenshots shown show Black Mesa NPCs it makes expect everything to be here. Even though porting everything would be difficult.
The screenshots are not representative of my work, but theirs
PersonofInter 2022 年 10 月 20 日 上午 10:01 
No npcs, but Re-entify would work. (I am experiencing problems with animation and model placement but I don't have BM:S mounted)
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