边缘世界 RimWorld

边缘世界 RimWorld

[LB] Covetheus
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Lelbaru  [开发者] 2020 年 5 月 10 日 上午 3:25
Suggestions
Any suggestions that can help this mod become better.
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正在显示第 1 - 6 条,共 6 条留言
Pimp Coach 2020 年 5 月 13 日 下午 7:54 
Hey, can you make the covetheus hoodies outer layer instead of middle layer, its kinda weird how pawns can wear the hoodies with a parka or another jacket
Lelbaru  [开发者] 2020 年 5 月 14 日 上午 12:05 
@Pimp Coach Hi! I purposely made the hoodies Middle layer so that the backpack can be seen while wearing it. I can teach you step by step how to change it tho its very easy.

Step1:
Go to Program Files\Steam\steamapps\workshop\content\294100\2077371272

Step 2:
Go to folder "1.1\Defs\ThingDefs_Misc" and open the .xml file "LB_Apparel_Various" with notepad++ or sublime text.

Step 3:
Inside the xml file press Ctrl+F and enter "<defName>LBC_Apparel_CovetheusHoodie</defName>". Once you find it look for a html tag under it named <layers><li>Middle</li></layers> and change the Middle to Shell.
最后由 Lelbaru 编辑于; 2020 年 5 月 14 日 上午 12:11
Lelbaru  [开发者] 2020 年 5 月 14 日 上午 12:08 
I will change it to Shell once I figure out how to fix the backpack issue. Thanks!
Tango-Foxtrot 2020 年 6 月 3 日 上午 11:36 
I like a decent character with construction so I added this to the back stories

<AlienRace.BackstoryDef>
<defName>USCSS_Engineer</defName>
<title>Chief Engineer</title>
<titleShort>Engineer</titleShort>
<baseDescription>{PAWN_nameDef} the Chief Engineer on board of the colony ship, Covetheus. {PAWN_nameDef} is in charge of the ships engines as well as the mechanical and electrical systems abord the ship.
</baseDescription>
<slot>Adulthood</slot>
<spawnCategories>
<li>USCSSBackstory</li>
</spawnCategories>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>3</amount>
</li>
<li>
<defName>Melee</defName>
<amount>2</amount>
</li>
<li>
<defName>Construction</defName>
<amount>8</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>8</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>6</amount>
</li>
</skillGains>
</AlienRace.BackstoryDef>

Feel free to add it if your interested

Better yet show me how to patch it into your mod so I don't have to use a local copy?
最后由 Tango-Foxtrot 编辑于; 2020 年 6 月 3 日 下午 3:45
Lelbaru  [开发者] 2020 年 6 月 4 日 上午 3:01 
@MasterTim thanks for the awesome backstory! I'll add it up in the next update :)
Tango-Foxtrot 2020 年 6 月 4 日 上午 9:42 
Would either of these 2 back stories fit?


<AlienRace.BackstoryDef>
<defName>USCSS_ChiefSurgeon</defName>
<title>Chief Surgeon</title>
<titleShort>Doc</titleShort>
<baseDescription>{PAWN_nameDef} the Chief Surgeon on board the colony ship, Covetheus. {PAWN_nameDef} is in charge of the ships crew and colonists mental and physical health.
</baseDescription>
<slot>Adulthood</slot>
<spawnCategories>
<li>USCSSBackstory</li>
</spawnCategories>
<skillGains>
<li>
<defName>Medicine</defName>
<amount>8</amount>
</li>
<li>
<defName>Social</defName>
<amount>8</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>6</amount>
</li>
</skillGains>
</AlienRace.BackstoryDef>

<AlienRace.BackstoryDef>
<defName>USCSS_CombatMedic</defName>
<title>Combat Medic</title>
<titleShort>Medic</titleShort>
<baseDescription>{PAWN_nameDef} the Combat Medic on board the colony ship, Covetheus. {PAWN_nameDef} Deploys with Military Security units to provide urgent medical care for injuries sustained in hostile encounters.
</baseDescription>
<slot>Adulthood</slot>
<spawnCategories>
<li>USCSSBackstory</li>
</spawnCategories>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>4</amount>
</li>
<li>
<defName>Melee</defName>
<amount>3</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>6</amount>
</li>
<li>
<defName>Social</defName>
<amount>4</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>2</amount>
</li>
</skillGains>
</AlienRace.BackstoryDef>


I was thinking one or both would add needed Medical skills to the party
最后由 Tango-Foxtrot 编辑于; 2020 年 6 月 4 日 上午 10:10
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