Caves of Qud

Caves of Qud

Tycho's Tangent [v1.5.4]
Vice  [开发者] 2020 年 4 月 28 日 上午 10:10
– Bugs, bugs, bugs –
Not the bedbug variant. I hope.
Post any bugs or crashes that make you angry here :winter2019angryyul:
最后由 Vice 编辑于; 2020 年 4 月 28 日 上午 10:10
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正在显示第 1 - 15 条,共 45 条留言
Comobie 2020 年 4 月 28 日 下午 12:27 
Hey man really love this mod, hopefully i get a lot of interesting playthroughs with this, but i can't seem to actually get the Background without crashing the game
Comobie 2020 年 4 月 28 日 下午 12:29 
Unless there's something I have that may be preventing it
Comobie 2020 年 4 月 28 日 下午 12:31 
Cause when i click on it, there's no text that shows up for the description
Vice  [开发者] 2020 年 4 月 28 日 下午 12:32 
Hello Comobie, I'll be contacting you on Discord now to resolve the issue! :repairhere:
MagicPurplePony 2020 年 5 月 9 日 上午 8:24 
Since 1.2.1 after approving i can’t press back button. If i exit game after that i can’t start it until i delete mod. Laststable, no other mods. It works fine with beta
最后由 MagicPurplePony 编辑于; 2020 年 5 月 9 日 上午 8:46
Vice  [开发者] 2020 年 5 月 9 日 上午 10:32 
That sounds quite serious; could you send me your player.log via Discord? I'll add you on Steam now.
MagicPurplePony 2020 年 5 月 17 日 下午 1:57 
Advanced Toolkit bugged. Latest stable, no other mods.

Logged exception Failed creating:Advanced Toolkit :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.GameObjectFactory.CreateObject (XRL.World.GameObjectBlueprint Blueprint, Int32 BonusModChance, Int32 SetModNumber, System.Action`1 beforeObjectCreated, System.String Context, System.Collections.Generic.List`1 provideInventory) [0x00000] in <filename unknown>:0
at XRL.World.GameObjectFactory.CreateObject (System.String ObjectBlueprint, Int32 BonusModChance, Int32 SetModNumber, System.String Context, System.Action`1 beforeObjectCreated) [0x00000] in <filename unknown>:0
Vice  [开发者] 2020 年 5 月 19 日 下午 3:14 
MagicPurplePony, could you be more specific? When and where did this happen? Was this with the Aspiring Barathrumite background? Did the entire game crash or no? Thanks in advance.
最后由 Vice 编辑于; 2020 年 5 月 19 日 下午 3:14
MagicPurplePony 2020 年 5 月 20 日 上午 4:33 
Yeah, it was with the Aspiring Barathrumite background. No, game didnt crash, just invalid blueprint.
最后由 MagicPurplePony 编辑于; 2020 年 5 月 20 日 上午 4:35
MagicPurplePony 2020 年 5 月 20 日 上午 7:51 
Mimingo Juice invalid blueprint

Logged exception Failed creating:Mimingo Juice :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.World.GameObjectFactory.CreateObject (XRL.World.GameObjectBlueprint Blueprint, Int32 BonusModChance, Int32 SetModNumber, System.Action`1 beforeObjectCreated, System.String Context, System.Collections.Generic.List`1 provideInventory) [0x00000] in <filename unknown>:0
at XRL.World.GameObjectFactory.CreateObject (System.String ObjectBlueprint, Int32 BonusModChance, Int32 SetModNumber, System.String Context, System.Action`1 beforeObjectCreated) [0x00000] in <filename unknown>:0
Averinxe 2020 年 6 月 10 日 上午 12:42 
引用自 Tycho ✘
Hello Comobie, I'll be contacting you on Discord now to resolve the issue! :repairhere:
Hey, I'm having the same problem as Comobie. Help please?
Vice  [开发者] 2020 年 6 月 10 日 上午 1:35 
引用自 Corn
引用自 Tycho ✘
Hello Comobie, I'll be contacting you on Discord now to resolve the issue! :repairhere:
Hey, I'm having the same problem as Comobie. Help please?

Hello Com. I'm almost certain the issue is you're probably playing Qud on the latest stable version; is this true?
This mod (along with a lot of others on the workshop) were designed to be kept up-to-date with the most recent beta branch. So if you'd like to play TT, you'll have to right-click on your Caves of Qud icon in Steam, then select 'Properties', then 'Betas' and select 'beta -'

If that doesn't work, or if you were already running the latest beta, then please say so and I'll have a look at your player.log.
Picklesoup 2020 年 7 月 24 日 下午 6:23 
After the newest July 17th update, selecting a background in the mutations screen without the overlay UI on crashes the game. With the overlay UI on, the crash doesn't occur until you move to the next character creation screen. Done after a clean re-install. Did it a few times, so it's reproducible.
最后由 Picklesoup 编辑于; 2020 年 7 月 24 日 下午 6:24
Picklesoup 2020 年 7 月 24 日 下午 6:31 
Found the issue, it was something to do with hearthpyre. Problem was fixed when I removed it. Might wanna bring it up with them maybe. Don't think I've ever had issues with compatibility regarding CoQ mods, which is really strange.
最后由 Picklesoup 编辑于; 2020 年 7 月 24 日 下午 11:36
Picklesoup 2020 年 7 月 24 日 下午 11:35 
And now for some reason it seems to be working! I reinstalled it to test it and see if I can grab a player.log for the crash, but now it seems to be working fine?????? I have no idea what fixed this, and I kinda regret not grabbing the player.log so this can be better diagnosed. Might just be how janky steam is with mod updates, I dunno. But yeah. Very strange....
最后由 Picklesoup 编辑于; 2020 年 7 月 24 日 下午 11:43
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