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Rapporter et oversættelsesproblem








My thoughts on how progression could work: the higher your skill level at a certain skill, the higher the chance of gaining a flame. Gaining two flames out of nothing should be forbidden - make it step by step.
But we don't want to end up with 2-flame experts due to this. So, at the same time, beeing a high skilled expert should not mean that you gain your flames automatically. So, maybe it should be tailored in a way that you won't get a star below lvl 5, one star at max till lvl 12, and only after 12 you might have a chance on getting the 2-star burning passion. Also always with the higher your skill, the bit more propable. Just only slightly, or adjustable in options?
I am also interested how it actually works, so i pass for now.
It's just my ideas and maybe serves as suggestions/constructive opinion :)
It's an interesting concept to hav your colonists slowly 'grow' into their roles.
cheers
But i really think that instantly getting from zero to two stars is unrealistic and actually makes the mechanisms more complicated. I get what you wrote. But i think what you really mean, is how *fast* somebody gets from zero to two stars. It just so fast that the one star doesn't matter in between.
So the questions is actually, what governs the speed of passion-earning and what governs the decay.
But i think that fits a bit to Rimworlds original skill decay...The higher up somebody is, the faster he loses the skill again due to loss of passion, as you described it.
As always, the trickiness lies in the details.