安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Maybe this mod can help you fence things off. "Architect Expanded - Fences".
I've played with ~8 growers and the only times I noticed packed dirt appearing in fields was when caravans decided to wait in them, which was thankfully pretty rare.
The packed dirt tiles should return to the original tile over time, this may take a few days.
Suggestion to the mod author: not sure if this is easy or possible, but if it were possible to set a 'zone area' where this mod is forbidden from changing the terrain to packed dirt, that would help resolve this issue.
However it would be good if the packed dirt were not immune to terraforming, so a person could force converting it to other stuff. Of course a lot of people might not ever notice or realize that it does revert on its own.