安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I know this is a bit more of a modding question, but the way rockets work right now make me want to throw a fit to be honest. I also want it work because I am using a few mods that in rockets so the targeting has a much larger overall impact.
Any response that I could get would be a great help, thanks! -Spooky
Once that was done, you just edit the file in question with the Pastebin hack. Build and test again.
If you've never done modding before, you may need to edit your AML settings to pick up non-Workshop mods. This is just pointing to your \XComGame\Mods\ directory. You'll know you're in the right place, because you should see your mod there once you've built it.
I don't know if it would cause an issue but I have only installed the WoTC SDK and am using that, as well as pointing to the XComGame folder in the WoTC add-on. In case it makes a difference I don't have steam in my program files.
Any extra help I could get on fixing this would be great! Thanks for your time! -Spooky
I remember when I was setting it up, I had to follow the steps for Highlander integration, even if I wasn't planning on using Highlander for that mod.
The problem is, it's just a very minor change to the original code, and I don't want to "steal RealityMachina's work" per se by basically just re-releasing it.