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EDIT: It seems that different maps have different fog levels, and whichever is established first is permanent. Just played through and got Hell Cant Wait, and the fog from that overrode Helicopter Landing Pad, making it much clearer.
Are you saying that the fog of the map does not disappear when you move to the next map?
I mainly use this map as multiplayer, but I have never had that experience.
Are you played solo play?
EDIT: I am also playing at max settings (except for motion blur), if that might be a factor. I was also able to confirm that whichever fog level comes first is established on all maps, even if the later map has its own fog level.
Me and server users have never experienced this map over 500 hours. SDK experts are required to resolve this issue.
I'm wondering if this is about "clientside only" in Kismap.
I'll do some experiments and apply it in the next update.
But I am not sure because I haven't seen it.
Further, I discovered that one map overlapped before. This is also being checked.
i think i found the fog bug.
It has a trigger set to automatically turn off after 10 seconds at the end of trader time.
But maybe the Zedtunnel mutator have abnormal trader trigger thing.
So the trigger is not working, causing a problem.
I touched the trigger a little bit on this. It will be applied to the next update.
I hope the bug has been fixed.
(i guess because it skipps the trigger to go back to the normal music)
Thanks for bug report.
I'll fix it with a remake of the map in the next update.