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报告翻译问题








It appears in the console.txt:
Please send me your complete modlist, it is next to impossible for me to fix this bug without it.
Does it work for you even if it's the only mod? And are you sure you're doing everything you need to?
Requirements:
1. You need to either be a burglar OR found and read the Lock Smithing magazines. There are two, one for destroying locks and one for picking locks.
2. Have a screwdriver and a hairpin (for lockpicking) or a crowbar (for destroying) in your main inventory.
3.Right click on a locked door and select "pick lock" or "destroy lock"
4. If you fail to a pick a lock there is a chance you can jam the lock. After that the only way to open it is by destroying the lock with a crowbar (or by destroying it with an axe or whatever).
Yeah,only with your mod it works.
Now I've tried it and it's still not working.
Video
There's a link to the mods and a save file.
So it definitely has something to do with Russian. When I play that saved game in English it works fine, but when I play in Russian it fails.
That's a huge clue, thank you.
В оригинальном моде было несколько строк кода, которые могли привести к сбою, если что-либо изменит отображаемое имя отверток или ломов. Это сделало его несовместимым с любыми модами перевода.
Это работает сейчас!
---- English ----
Russian Players: I fixed the bug that many of you have been experiencing.
The original mod had a few lines of code that would cause it to fail if anything changed the displayed name of screwdrivers or crowbars. This made it incompatible with any translation mods.
It works now!
Here is my mod list:
VERSION = 1,
mods
{
mod = overlay_mod,
mod = MoreWatches,
mod = NotTheEnd,
mod = TROpenCansWithKnife,
mod = Silencer,
mod = SpeedReading,
mod = eris_minimap,
mod = jiggasGreenfireMod,
mod = HealthBars,
mod = HeroicWeaponsWSEDITING5/16,
mod = BulletMagazines,
mod = BetterSoap,
mod = ArmoredVests,
mod = 1904952813,
mod = FashionMontage,
mod = SurvivorRadioV2,
mod = More Zombie Loot,
mod = LockpickingOnly,
mod = MedievalWeaponsV41,
mod = NecroForge,
mod = Waistbags,
mod = NecroForgePlugs,
mod = cheatmenu,
mod = chestrig,
mod = GEARBASIC,
mod = GEARCORE,
mod = ItemTweakerAPI,
}
maps
{
}
I'm getting exceptions when I try t pick a lock. It appears to do the action, but nothing happens.
My mods (loaded.txt):
LockpickingOnly
RepairAnyClothes
tailoringfix41
ModTemplate
ExerciseV2
Stack traces from console.txt:
1594590849360 -----------------------------------------
1594590849360 STACK TRACE
1594590849360 -----------------------------------------
1594590849360 function: start -- file: TAPickDoorLock.lua line # 72
1594590849360 Callframe at: StartAction
1594590849360 function: begin -- file: ISBaseTimedAction.lua line # 61
1594590849360 function: onCompleted -- file: ISTimedActionQueue.lua line # 52
1594590849360 function: perform -- file: ISBaseTimedAction.lua line # 39
1594590849360 function: perform -- file: ISEquipWeaponAction.lua line # 103
java.lang.RuntimeException: Object tried to call nil in start
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.start(LuaTimedActionNew.java:67)
at zombie.characters.IsoGameCharacter.StartAction(IsoGameCharacter.java:5265)
at sun.reflect.GeneratedMethodAccessor421.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:61)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:199)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:189)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:186)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1009)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10149)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2343)
at zombie.iso.IsoCell.update(IsoCell.java:6202)
at zombie.iso.IsoWorld.update(IsoWorld.java:3167)
at zombie.gameStates.IngameState.update(IngameState.java:1365)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:688)
at zombie.GameWindow.run(GameWindow.java:1315)
at zombie.GameWindow.maina(GameWindow.java:1091)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1594590849361
1594590849361 -----------------------------------------
1594590849361 STACK TRACE
1594590849361 -----------------------------------------
1594590849361 function: start -- file: TAPickDoorLock.lua line # 72
1594590849361 Callframe at: StartAction
1594590849361 function: begin -- file: ISBaseTimedAction.lua line # 61
1594590849361 function: onCompleted -- file: ISTimedActionQueue.lua line # 52
1594590849361 function: perform -- file: ISBaseTimedAction.lua line # 39
1594590849361 function: perform -- file: ISEquipWeaponAction.lua line # 103
1594590855808 -------------------------------------------------------------
1594590855808 attempted index: stop of non-table: null
1594590855808
1594590855808 -----------------------------------------
1594590855808 STACK TRACE
1594590855808 -----------------------------------------
1594590855808 function: perform -- file: TAPickDoorLock.lua line # 89
java.lang.RuntimeException: attempted index: stop of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1654)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1747)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:86)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:80)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10149)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:3109)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2343)
at zombie.iso.IsoCell.update(IsoCell.java:6202)
at zombie.iso.IsoWorld.update(IsoWorld.java:3167)
at zombie.gameStates.IngameState.update(IngameState.java:1365)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:688)
at zombie.GameWindow.run(GameWindow.java:1315)
at zombie.GameWindow.maina(GameWindow.java:1091)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:184)
1594590855809
1594590855809 -----------------------------------------
1594590855809 STACK TRACE
1594590855809 -----------------------------------------
1594590855809 function: perform -- file: TAPickDoorLock.lua line # 89
1594590855810 bugged action, cleared queue
1594590862928