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at PreemptiveStrike.DetectionSystem.DetectDangerUtilities.DitectionOddsOfCaravan (PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan caravan, System.Single& odds) [0x00000] in <882316a96e6c4f4cb0100c3e7182667c>:0
at PreemptiveStrike.DetectionSystem.DetectDangerUtilities.TryDetectIncidentCaravan (PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan caravan) [0x00006] in <882316a96e6c4f4cb0100c3e7182667c>:0
at PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan.TileChangingAction () [0x0001a] in <882316a96e6c4f4cb0100c3e7182667c>:0
at PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan.TileChangingTick () [0x0008f] in <882316a96e6c4f4cb0100c3e7182667c>:0
at PreemptiveStrike.IncidentCaravan.TravelingIncidentCaravan.Tick () [0x000eb] in <882316a96e6c4f4cb0100c3e7182667c>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <00638943358e4807bd44cd7bc8f572da>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.TickManager.DoSingleTick () [0x000b9] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
For some reason Approaching crowds is glitched