Team Fortress 2

Team Fortress 2

MvM Cliffside
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LASER ACE  [开发者] 2020 年 4 月 17 日 上午 7:10
Files and information for mission makers
For people who are interested in making a mission for this map, you can download all the necessary files using this link.[www.dropbox.com]

Spawns
  • spawnbot - Spawns robots from the main spawn
  • spawnbot_giant - Spawns robots from the main spawn, while also providing extra space for larger robots
  • spawnbot_all - Spawns bots equally from all spawns
  • spawnbot_flank_right - Spawns robots from the building (left side facing main spawn)
  • spawnbot_flank_left - Spawns robots from the tunnel / tank entrance
  • spawnbot_mission_spy - Identical to spawnbot_flank_right
  • spawnbot_mission_sniper - Identical to spawnbot_flank_right
  • spawnbot_alt - Identical to spawnbot

Relays
  • wave_start_relay - Starts the wave with a bomb that doesn't reset
  • wave_start_relay_ironman - Starts the wave with a bomb that resets after 45 seconds
  • wave_finished_relay - Self explanatory
  • boss_deploy_relay - Self explanatory

  • upgradestation_open - Opens the forward upgrade station
  • upgradestation_close - Closes the forward upgrade station

  • disable_extra_bombs_relay - Disables any additional bombs put in to a wave

  • deathpit_barriers_open - Enables all of the deathpit barriers
  • deathpit_barriers_close - Disables all of the deathpit barriers

Tank Spawns
  • boss_path_1 - Uses the right path for a tank
  • boss_path_1_left - Uses the left path for a tank. This is shorter than the right path
  • boss_path_abomb - Tank path depends on the bombpath. Tank will go left if the bombpath is right, and vice versa
  • boss_path_wbomb - Tank path depends on the bombpath. Tank will go left if the bombpath is left, and right if the bombpath is also right

Additional Entities
  • intel2 - Additional bomb which doesn't reset
  • intel3 - Additional bomb which doesn't reset
  • intel2_ironman - Additional bomb which resets after 45 seconds
  • intel3_ironman - Additional bomb which resets after 45 seconds

    To enable these extra bombs, use FirstSpawnOutput with an eaction of "Enable" to activate the target bomb.

  • pop_interface - point_populator_interface entity

Sticky Tank
To spawn a sticky tank on any of the tank paths, use these outputs in your wavespawn and tank:
FirstSpawnOutput { Target ST_maker_relay Action Trigger }
OnKilledOutput { Target ST_kill_relay Action Trigger }

Nav Tags
  • flank_right - Will encourage bots to use the right flank path
  • flank_left - Will encourage bots to use the left flank path
See the paths.jpg image in the download link above to see the paths which are used.
最后由 LASER ACE 编辑于; 2021 年 6 月 18 日 下午 12:55