安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I didn`t realize I have to put the custom ones at the beginning tbh, a while ago I customized the Deadshore Mutants and it worked fine at the End of the file.
I now put everything where it`s supposed to go and tested it over the last couple of days but it still doesn`t really work. The results are very inconsistent. For a short amount of time the Bloodsuckers had more health, then I tried upping their health and they went back to their normal weak health. Really strange.
Seems to be a problem with the dbo_creatures mod, maybe left there on purpose so people pay to contact that guy.
Really seems to be a problem with that mod though, so nothing that concerns your work.
If somebody had a similar problem and found a solution, please tell me :)
What I did was creating a type for every Bloodsucker, including the R classes and filling in the exact same info everywhere, also adding a ZmbM_BloodSucker_Base.
As to a conflict with another addon - I don`t think that was the cause. Already tried the dbo_creatures mod with the most basic of mods installed and I still had the same problem with the low health.
Now it works thoug. Idk how, but it works xD
Thanks a lot for your help Liven!
If you have a server mod you can try to add a config.cpp containing this: