Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción








However, when testing I have found that - when using the vanilla config - zombies are much more resistant to headshots than they actually are in vanilla. In vanilla an unprotected zed will drop from a single headshot of any calibre except .22 and this is how I want it to remain.
With the mod loaded - and the value 0.5 (stated as vanilla default) in <Resistance_to_Headshot> - it takes two or more headshots from all handgun calibres to kill them, including .357. I tried reducing the resistance value, but then they started dropping from a single punch to the face instead, which I most definitely do NOT want.
Is there any way around this? I don't want to increase melee resistance so they tank more melee damage than normal, but at the same time I don't want them to drop instantly from a lucky fist punch to the face. Adding all guns as "Special_Headshot_Weapons" will work I guess, but it is an awkward way to do it. Is there any other way?
I note your suggestion but no promise, no ETA.