Garry's Mod

Garry's Mod

2DPM - 2D Player Model System
 Denna tråd har blivit fäst, så den är troligtvis viktig
.  [utvecklare] 10 apr, 2020 @ 10:32
New function report
If you think there are too few functions now, you can tell me here, I will adopt reasonable requirements
Senast ändrad av .; 10 apr, 2020 @ 10:33
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.  [utvecklare] 10 apr, 2020 @ 10:37 
Current support features
  • death
  • duck
  • jump
  • noclip
  • weapons
  • siting
  • workshop model download
  • Swimming
  • back

Unfinished features:
  • View model hands (c arms)

Unsupported features:
  • Doom rotational sprites - Poor optimization
  • Internet model - Too few features
Senast ändrad av .; 27 aug, 2020 @ 21:58
Rust 11 apr, 2020 @ 14:31 
Perhaps(and these are just suggestions):

The ability to make custom facial expressions? Perhaps through the body groups in the Player Selector screen.

A sprite for swimming.

ArgentVASIMR 13 apr, 2020 @ 8:07 
As a suggestion for the Doom Billboard, perhaps a custom number of sprites+angles instead of an 8-angle (45 degree difference) limit like Vanilla Doom?
M3M3LuRd 23 apr, 2021 @ 8:43 
Is there holding animations, if not can they be added
giugirl 25 mar, 2022 @ 16:43 
How about add the ragdoll feature?
giugirl 25 mar, 2022 @ 16:46 
Ursprungligen skrivet av giugirl:
How about add the ragdoll feature?
Like a flat doll that can be manipulated, put to stand up either manually or with the use of the stand pose tool’s help and bodygroups to set facial expressions and poses
Senast ändrad av giugirl; 25 mar, 2022 @ 16:49
i think some form of speed setting for different animations would be cool. I want my animations to be 3x as slow so I currently have to paste each frame 3 times which is very messy
PhoenixDumb 27 feb, 2024 @ 17:42 
When will c_hands be finished
J0lly1 31 maj, 2024 @ 10:09 
for some reason i try to use the pm, but when i reset, it just shows me as an alyx skin, anyway to fix this?
Siri 9 jun, 2024 @ 12:06 
can you make it where the 2DPMs have sides to and they follow your camera where ever you look?
can you make the walking anim seperate from the idle?
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