安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1. Actually that's kinda thing that balances from race to race for each manufacturer, so league admin can adjust that via upgrades. Also you have 5 engine modes to save fuel during race.
2. Yep we know about it and we will fix that in the next update.
Have a nice day!
I have to tell you how much I appreciate the DPi's, they're my favorite cars around right now and I have been dying to drive them in something, let alone my favorite sim. I followed along with development and things looked great as you went along, but your release has blown me out of the water. Just a great very well done mod my friend, modeling is spot on, physics are great, interiors look amazing. Thank you again.
And furthermore my biggest critic points, please overdo all 3 cars sounds. Interior and extermal sound are, hm you know what I mean, not that good.
Anyway thx for this cars and keep up that great work!
Visually it's definetaly up to basic content.
i had a steam workshop collection installed, which pulled in your imsa dpi mods.
The workshop collection however somehow had the old 0.60 version of your cars
-> 1.15 is fine, 0.60 has the bug described below...
old message, please ignore:
Hi,
i sometimes have the problem that driving over some curbs will stop the car dead in its tracks.
Happens on the second to last turn on the new Zandvoort 2020 track (although this may just be Zandvoort 2020 being still in alpha!) and on turn 3 on road america.
Here's a video of it happening on Zandvoort: https://streamable.com/7fwbjv
I'll probably make another video of turn 3 road america and try to find where/if that happens anywhere else.
btw: was always using the stock setup -> maybe that's the issue? As in: is this how rF2 handles bottoming out of the front? ^^