Source Filmmaker

Source Filmmaker

HLA: G-man Model
How do you port the models?
I've asked everywhere, and never received an answer, so I'll ask here as well (sorry). How do I port the models? I own the game, and really like the models of combine tripmines, grenades, sidearms, and more. How do I port them??!!
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TheOneTruePigeon 3. apr. 2020 kl. 3:53 
I would really appreciate an answer... Please?
bit* 3. apr. 2020 kl. 5:49 
Ok so you ask gman for his likeness and then boom you have him
Digi 3. apr. 2020 kl. 9:11 
He probably extracted the model using Valve Resource Viewer, rigged it, and then gave it flexes. Thats one way to do it. Theres also the Pragma Engine, which can export rigged meshes, and animations from source 2, but does not cover flexes for the time being.

https://vrf.steamdb.info/
https://knockout.chat/thread/11006/1
TheOneTruePigeon 3. apr. 2020 kl. 15:14 
Oprindeligt skrevet af Digivee:
He probably extracted the model using Valve Resource Viewer, rigged it, and then gave it flexes. Thats one way to do it. Theres also the Pragma Engine, which can export rigged meshes, and animations from source 2, but does not cover flexes for the time being.

https://vrf.steamdb.info/
https://knockout.chat/thread/11006/1
Thank you so much! I shall try it immediately!
TheOneTruePigeon 4. apr. 2020 kl. 4:41 
Oprindeligt skrevet af Digivee:
He probably extracted the model using Valve Resource Viewer, rigged it, and then gave it flexes. Thats one way to do it. Theres also the Pragma Engine, which can export rigged meshes, and animations from source 2, but does not cover flexes for the time being.

https://vrf.steamdb.info/
https://knockout.chat/thread/11006/1
Thank you! I did it, and it works wonderfully. Now to actually get the models in source 1, which will be harder...
Elessar 4. apr. 2020 kl. 16:14 
Anyone know of doing the opposite source - source 2? Some insight would help a lot.
Zeschizowany, 6. apr. 2020 kl. 23:15 
Supcio jest hihihihi.
Circle Animations 27. juli 2023 kl. 23:04 
Oprindeligt skrevet af Elessar:
Anyone know of doing the opposite source - source 2? Some insight would help a lot.
you can't.
TheOneTruePigeon 30. juli 2023 kl. 19:35 
Oprindeligt skrevet af Circle Animations:
Oprindeligt skrevet af Elessar:
Anyone know of doing the opposite source - source 2? Some insight would help a lot.
you can't.
that's not true. You use VRF to rip out to blender, then use the blender source tools to export as SMD files, repack it, and you should be good. The issue is larger models break the polycount limit.
Sidst redigeret af TheOneTruePigeon; 30. juli 2023 kl. 19:36
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