安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://i.imgur.com/y101zgD.png
Thanks to LemonsterOG, that is his advice, which helped me.
__________________________________________
★ In the order listed.
-----------------------------
✔Game Closed and Steam Client Open
✔Group 1 - In Any Order
→ Unsubscribe from Node Controller
→ Unsubscribe from Harmony
✔Close Steam Client
✔Start Steam Client
✔Group 2 - IN ORDER @
1) Subscribe to Harmony
2) Subscribe to Node Controller.
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodBase TVPropPatch.LoadingExtensionPatch::TargetMethod() ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'CS-TreeProps, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'CS-TreeProps, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideUnconnectedTracks'.
at CitiesHarmony.API.HarmonyHelper.DoOnHarmonyReady (System.Action action) [0x00000] in <filename unknown>:0
at HideUnconnectedTracks.KianModInfo.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Try this...
__________________________________________
★ In the order listed.
-----------------------------
✔Game Closed and Steam Client Open
✔Group 1 - In Any Order
→ Unsubscribe from Node Controller
→ Unsubscribe from Harmony
✔Close Steam Client
✔Start Steam Client
✔Group 2 - IN ORDER @
1) Subscribe to Harmony
2) Subscribe to Node Controller.
"A Mod caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at OptionsMainPanel.AddUserMods () [0x00000] in <filename unknown>:0"
-------------------------------------------------------------------------------------------
The loading time with same number of mods got huge difference. (182 mods)
With Harmony 2.0.1.0 version, reading to jump to game need 39 second to see the logo and to main menu total 59 second.
With Harmony 2.0.4 version, reading to jump to game only need 16 second to see the logo and to main menu total 40 second. And got main menu error above.
The difference show you long time means pacthing all of mods, and short time means a few to pach.
-------------------------------------------------------------------------------------------
So, for palyers you need to rolling back to Harmony 2.0.1.0 before next fixed out.
Here is backup of Harmony 2.0.1.0 you can download. If "zippyshare" link not work for you, try "Sendspace" link.
https://www39.zippyshare.com/v/ohIE36Wy/file.html
https://www.sendspace.com/file/uji3qu
How to put in local ?
1. Unsubscribe 2.0.4 from workshop.
2. Unzipp "Harmony2" folder to C:\Users\ <your name> \AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods
Here are the instructions: https://github.com/boformer/CitiesHarmony/releases