ARK: Survival Evolved

ARK: Survival Evolved

Guardian Angel
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GXD NUO Nukeme99  [开发者] 2020 年 3 月 26 日 上午 10:06
Bug fix & Balance suggestion
Post your finding here for more improvement and development!!!
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正在显示第 1 - 14 条,共 14 条留言
Vocal Tune 2020 年 6 月 29 日 下午 8:40 
On Aberration there is a bit of an over spawn of the broodmother variants right after I did a cheat destroywilddinos. Saw a Megapithecus too but these were low levels on the long path way area (south of the lake) and then I saw a lvl 100 brood mother in the beginning area of aberration (West of the Lake) although I can always block them and then use custom spawners to create my own areas and spots where there can be certain lvls I'm ok for them to be at and high lvl ones that are harder to get.

When I saw 3 of the broodmothers in the same area nearby in the lake forest, They were going to war with all creatures and the Lightning totems were terrorizing everything including myself, Because the stun is from the Eels It's quite effective Immobilizing and stamina draining. Luckily I had the artifact up so it gave me protection and health regen but I couldn't continue to move forward so I had to take steps back and destroy the totems (which is probably the point anyways )making the broodmother even in lvls 20s a big threat.. Might need to reduce the totems because it was pretty much a stun Rave. But since these variants are not BOSS level threat It's probably needed to make the broodmother survive better.


Maybe The Dragon's can have a Lightning attack like lightning Wyvern since it's a Tek Variant, and it's "Fireball" could be a Tek Railgun Blast or a strong Tek Rifle Explosive shot with about the power of a rocket Launcher?

Other than that, I'm really Enjoying the mod so far and like the ability to make one of your survivors a powerful tank, and Solo Warrior but sacrifices the ability to use the shield and you can put a skin on top of the artifact to cover it's visibility since it's large, and noticeable.
最后由 Vocal Tune 编辑于; 2020 年 6 月 30 日 下午 12:09
GXD NUO Nukeme99  [开发者] 2020 年 6 月 30 日 下午 8:16 
Thank you for the suggestion. I'll work on the spawning in Aberration and balancing the Totem.

I do not have any confirmation on the attack of the dragon that you suggested. I will try out and see if I am able to make that happened.
Vocal Tune 2020 年 7 月 2 日 下午 3:51 
On the bright side it does make it a challenge in party scenarios. If your intention to make the brood mother a very dangerous by itself you've definitely done it.

I have observed their behavior more closely tonight the brood mother and the Megapith version are peacefully co-existing with the wildlife so no changes need to be made with the Broodmother after all.

As for the dragon's 2nd attack I was referring to it's right click attack which was that meteor shot. I was hoping if you could make a 2nd version of it so that instead of the fireball it would shoot a Tek rifle shot Because right now it's damage isn't very strong And has no other purpose other than to long range distract on minor bases and annoy players/creatures. I guess the other 2 mini bosses only attack if something hits them by mistake meanwhile I've seen lower level Dragons Attacking everything since they are predators. So I was hoping the right click attack would be Tek Rifle shots instead. But with the power of 200 since the actual boss hits with about 400.

If you wanted to keep the fire variant which is pretty much a homage to the original Boss Dragon anyways, That's ok and perhaps call this other Dragon mini boss Variant "Lightning Dragon Guardian" or "Dragon Guardian (Lightning)" But it's your call on the names too if you have another name for it.
最后由 Vocal Tune 编辑于; 2020 年 7 月 2 日 下午 7:00
GXD NUO Nukeme99  [开发者] 2020 年 7 月 5 日 上午 2:17 
Well, the name I am going with now for the three of them are based on "Guardian" series. I will develop other variants when I have done enough development for them.

On the dragon, however, the attack that have line of sight like lighting wyvern doesn't work. The fire start out can be awkward if use with the tek projectile. So I won't change it but I will rebalance the fireball damage.

I am happy that you enjoy the experience this mod can provide.
Vocal Tune 2020 年 7 月 5 日 下午 9:41 
Alright no problem. Understandable.

Thank you for trying anyways. Fireball damage increase will do.

Oh yes, I'm having fun with the ability to have these creatures as additional tames and the broodmother variant having an unexpected yet welcomed artifact ability that benefits players that manage to tame it.
Void 2020 年 9 月 1 日 上午 4:16 
Got a cool suggestion for the dino’s

It would be awesome if each of the dino’s specialised in a couple things that they farm, such as dragon for hide and chitin, broodmother for stone and metal if it’s possible to make em harvest nodes, etc. This would make these dino’s a bit more useful than just traversal, boss fights and passive resource gaining.
GXD NUO Nukeme99  [开发者] 2020 年 9 月 1 日 上午 6:44 
The material like hide, chitin, stone and metal are material that require farming inside the game to be the progression of the system. That's why you don't see much other balance modder make generation for those material longer to make or have many requirement. Rather than just directly generate them.

If you want to have a different conversion between farming method for those resources, other mods should provide you enough. If you see something missing from other mods or from old mods but the idea is doable then I will look into it.
最后由 GXD NUO Nukeme99 编辑于; 2020 年 9 月 1 日 上午 6:47
Vocal Tune 2020 年 9 月 29 日 上午 1:36 
On extinction the angels are no longer passive tamable and wild dino wiping them doesn't wipe the old ones so they end up gathering in a group and just stand all day until slain.
最后由 Vocal Tune 编辑于; 2020 年 9 月 29 日 上午 1:37
GXD NUO Nukeme99  [开发者] 2020 年 9 月 29 日 上午 2:42 
That was my fault in trying to make them the same team at first. I have converted them back to wild in the latest update.

For those that doesn't disappear, you need to manually kill them. I am very sorry for this.
Vocal Tune 2020 年 10 月 1 日 上午 10:56 
How's were appearing inside archers hips too.
GXD NUO Nukeme99  [开发者] 2020 年 10 月 2 日 上午 8:07 
What appear inside what?
Vocal Tune 2020 年 10 月 3 日 上午 9:30 
Bow's sorry I accidently Mistyped.
最后由 Vocal Tune 编辑于; 2020 年 10 月 3 日 上午 9:31
GXD NUO Nukeme99  [开发者] 2020 年 10 月 4 日 上午 7:49 
Does the bug still there when? try summon from the armor, to see if the weapons is still misplace.
最后由 GXD NUO Nukeme99 编辑于; 2020 年 10 月 8 日 上午 8:07
Vocal Tune 2020 年 10 月 31 日 下午 7:30 
At the time it was the same for them too but they are very handy summons to have not gonna lie. The ability to produce them can sort of be abused too but since they are not too strong but more dangerous in large numbers and I think had a number limit it was balanced that way. one thing's for sure I wouldn't want to be in a cave with another player with their armor and their minions but if it did happen it would be like a summon battle and it would be interesting to see who would win in an infantry scenario without dinos involved. But of course Most wiser players will have a mount like a lizard or something else (Wolves maybe) when cave exploring.
最后由 Vocal Tune 编辑于; 2020 年 11 月 15 日 上午 9:02
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