Stellaris

Stellaris

District Overhaul 2
RevansSchatten  [开发者] 2020 年 3 月 18 日 上午 7:38
Compatibilites
If you are missing a mod from the compatibilities list, please post them here.
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正在显示第 1 - 15 条,共 45 条留言
jht_89 2020 年 3 月 18 日 上午 10:19 
Would you be able to add compatibility for the following mods (if required):

ACOT: Sins of the Fallen Empires
Carrying Capacity
Dynamic Political Events
Event Horizon Offset Facility
Expanded Stellaris Ascension Perks
Expanded Stellaris Traditions
~Glavius's Ultimate AI
Local Production
Ecology Mod
最后由 jht_89 编辑于; 2020 年 4 月 22 日 上午 6:36
gordon519 2020 年 3 月 18 日 上午 11:29 
Star net AI please
forerunner398 2020 年 3 月 18 日 上午 11:49 
I will second the desire for compatibility with Glavius (who has now returned) and Starnet, as well as Dynamic Political Events/Potent Rebellions
最后由 forerunner398 编辑于; 2020 年 3 月 18 日 上午 11:50
mani_ 2020 年 3 月 18 日 下午 3:01 
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
jlsolider 2020 年 3 月 18 日 下午 3:04 
Bigger Colonies plz
GameMaster 2020 年 3 月 19 日 上午 1:08 
引用自 mani_
There seems to be a problem while running this with UI Dynamic Overhaul + Planetary Diversity + 36 buildings. Mod activates (shows config menu), and after a few days changes districts in a way that breaks the game - it removes all but 1 district, UI only shows normal districts and allows to build only City for the vanilla 500 minerals.
I've been having this problem as well...
Hellfire 2020 年 3 月 19 日 上午 7:37 
No Alphamod compatibility, no party.
Ratat0skr 2020 年 3 月 19 日 下午 10:41 
Local Production will probably need a patch
Cobrastan 2020 年 3 月 20 日 下午 1:26 
bigger colonies is likely incompatible
troopersmith1 2020 年 3 月 20 日 下午 2:44 
I would like to see compatibility added for True Ring World. It adds a new ringworld type and an origin to start the game on one, which will likely conflict with your mod without a patch.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1621435510
Birb 2020 年 3 月 20 日 下午 4:39 
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there
Nilserrich 2020 年 3 月 20 日 下午 5:15 
引用自 Randomvirginian
If needed would it be possible to patch this for "The Belt"? It might not as the author states it was working with the original district overhaul but just wanted to throw that out there

The Belt? This mod is totally outdated, isn't it?!
Birb 2020 年 3 月 20 日 下午 5:32 
Dunno? I mean the last update for it at 2.3 is a couple versions outdated but it still works perfectly fine for me at least :P

Edit: Looking back It seems the author of both mods are the same and a new and improved Belt is already in the works for the future so just ignore me the village idiot.
最后由 Birb 编辑于; 2020 年 3 月 20 日 下午 5:43
Heller 2020 年 3 月 21 日 上午 6:06 
Bigger Colonies needs a comp. patch, crashes every time i try to launch with both enabled ^^

EDIT: MB, was another Mod that created a error
最后由 Heller 编辑于; 2020 年 3 月 24 日 上午 8:49
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