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Comment:
I keep getting this error when I have early times loaded. Removing early times removes the message from the debug log. It doesn't seem to stop me from playing but it's concerning all the same.
The error:
Could not resolve cross-reference to Verse.ResearchProjectDef naCould not resolve cross-reference to Verse.ResearchProjectDef named Pemmican (wanter=prerequisites)med PsychoidBrewing (wanter=prerequisites)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
There is a bulk recipe for stews, but for some reason it's only available to make at the food prep station, whereas the recipe for one stew can be made at other places too like the electric stove. Would be nice if this was consistent.
I'd also like a bulk recipe for glass forging. Not sure why there's a different recipe def for glass forging at an electric and fueled smelter, when they are exactly the same recipe.
Alpha Biomes adds some tiles that, logically, should support terraforming (such as "fine sand" in the Gallatross Graveyards biome). However, these tiles do not support such terraforming options as "dig/stabilize sand" and really limits the usability of Early Times terraforming in these biomes. If possible, I believe adding Early Times support for these tiles would greatly improve the viability of Alpha Biome biomes and usability of Early Times.
I have several mods that seem to add compatibility things for the SimpleResearchBench and the way the patch is applied for this mod creates a duplicate xml error.
The fix is to do this instead of the initial PatchOperationAdd:
<li Class="PatchOperationConditional">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]</xpath>
<value>
<comps>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>AnalyticalStack</li>
</linkableFacilities>
</li>
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "SimpleResearchBench"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>AnalyticalStack</li>
</value>
</match>
</li>
This prevents duplicate <comps><li Class="CompProperties_AffectedByFacilities"> for the SimpleResearchBench
Bulke recipe is specifically for that large cauldron (currently).
More terraform support, `kay.
Vanilla extended... god that last on the list just cause of amount of stuff to make patches for.
Yeah, clockwork seems changed need to revise patches when i have time.
I suggest either giving it neck protection aswell or maybe adding some kind of armored scarf to make it more viable(especiallly if you have some powerful materials)
I did notice a post mentioning a copy paste error, im not sure if this is related to the issue im experiencing, but I thought to report it either way.
(Copy pasted from comments, did not see initially there was a bug report thread. Also in my case, it's a latest 1.2 version modded game.)