Team Fortress 2

Team Fortress 2

Revolving Defente
Le Stats
pew pew pew
< >
正在显示第 1 - 15 条,共 22 条留言
❤ wenda the stupid ❤ 2020 年 3 月 18 日 上午 7:57 
On hit: restricts enemies to melee for 12 seconds
On hit: Mark enemies for death for 12 seconds
-85% clip size (1 shot)
-50% damage penalty
bruno 2020 年 3 月 18 日 上午 10:35 
it's a good weapon, if you're good
TheLazerSofa 2020 年 3 月 18 日 下午 2:52 
Pros:
On kill 100% faster clocking speed for 3 sec

+30% faster firing speed
Cons:
-10% damage to players
+10% slower reload speed
Ernesto 2020 年 3 月 19 日 上午 7:20 
en mi opinion creo que seria asi
-18% de daño a jugadores
-20% del cargador (o que sea del cargador de 4 balas)
nos dara su efecto a nosotros y a nuestros compañeros tras llenar un indicador de rabia.(que durara 20 segundos)
pero antes se debera cargarlo haciendo un killstreak de 3 jugadores y despues de eso hacer una taunt con esa arma para que se active el efecto.
esa serian mis posibles stats
Ussul w+m1 2020 年 3 月 21 日 上午 4:07 
the taunt on this weapon is nerves failed loading and then dying of a hart attack :-D
Hippopotomonstrosis 2020 年 3 月 21 日 下午 6:15 
Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point/flag gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
Cons:
-30% clip size (only 4 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
No random crits
最后由 Hippopotomonstrosis 编辑于; 2020 年 3 月 21 日 下午 6:27
meow 2020 年 3 月 22 日 上午 7:13 
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
❤ wenda the stupid ❤ 2020 年 3 月 22 日 上午 9:12 
引用自 fire man
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
meow 2020 年 3 月 22 日 上午 9:36 
引用自 Dèlila
引用自 fire man
[+] On Hit: Executes enemies brought below 20 health
[+] +50% faster weapon deploy speed
[-] -66% smaller clip size
[-] Reloads one bullet at a time
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
Hippopotomonstrosis 2020 年 3 月 22 日 上午 10:13 
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
最后由 Hippopotomonstrosis 编辑于; 2020 年 3 月 22 日 上午 10:14
meow 2020 年 3 月 22 日 上午 10:28 
引用自 Eduardobrilho
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
Too much stuff.
meow 2020 年 3 月 22 日 上午 10:37 
引用自 fire man
引用自 Eduardobrilho
Well since everyone didn't like my opinion
i decided to make a question...
this weapon is about defense and the weapon's textures remember me about a defense
this because the weapon is called 'Le defente'
so i tried to make some difference

Le defente
Pros:
+30% faster firing speed
+30% damage to players
if defended a enemy of capturing point or flag or deploying the bomb gives mini-crits and speed boost for 5 seguntes
+25% ammo giving
User get -30% less damage given while defending
Cons:
-50% clip size (only 3 bullets on a clip size)
-25% moving speed (You need speed to be able to follow targets)
-25% heal giving (you get less health from small,madium and full medkits
Cant capture point/flag while equiped
User get +30% more damage given while not defending
No random crits
Too much stuff.
Heres a better proposition:

[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[-] -20% damage penalty
[-] You are marked for death while on a control point, on the cart or carrying the intelligence.
❤ wenda the stupid ❤ 2020 年 3 月 22 日 上午 11:03 
引用自 fire man
引用自 Dèlila
This is pretty useless since any Revolver would kill an enemy at or below 20 health in one shot.
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
So it's a 33% damage bonus?
meow 2020 年 3 月 22 日 上午 11:13 
引用自 Dèlila
引用自 fire man
Uh, no. That's an extra 20 or so extra damage tacked onto the 40-60 you've already done. So to kill someone with 60 health at medium range, you would've needed 2 shots for the regular revolver, but not for the stats i proposed.
So it's a 33% damage bonus?
Around 33-50% based on damage ramp up and all that.
Hippopotomonstrosis 2020 年 3 月 22 日 下午 12:05 
引用自 fire man
引用自 fire man
Too much stuff.
Heres a better proposition:

[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[-] -20% damage penalty
[-] You are marked for death while on a control point, on the cart or carrying the intelligence.
Okay i need to make any more tries i Need to make this as balance or i do not could do the 'no random crits'
and to kill a player needed to have at lest 1 reload maybe i should change that
[+] Crits against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
[+] +25% health restored on kill against players on a control point, on the cart or carrying the intelligence. (Other objectives like the JACK and MvM bomb are included)
(at max health you can get 200)
[+]User have 25% more max health
[+] remove enemy sappers
[+]This weapon deploys 20% faster
[-] -20% clipsize (4 bullets on a clip)
[-] -32% weapon damage penalty
[-] +10% falling damage
[ - or + ] Critical hits are replaced by 2 bullets per shot



(Maybe i need to try again?)
< >
正在显示第 1 - 15 条,共 22 条留言
每页显示数: 1530 50