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Nahlásit problém s překladem
If you encountered problems with this mod before 1.4 that is probably why
The blocking check makes it so better shields are more likely to block an attack.
Bug Fix to Hoarder (was missing carry capacity)
Removed autoskip intro (since game already has that feature)
Cursed Sniper rework, remove stealth and minus to sequence, added +10% aimed critical chance and bumped attention to +1
Added the ability for main character to get +1 attribute on levels 7, 14, 21, ....
Added names to items on the ground without having to hove over them and select that information context menu.
OK done with initial run on distinctions. A few changes including Unlucky Optimist dropped for Jinx.
Added mouse over text to items on ground identifying what they are.
Added color change on corpses after you have examined them so you can tell which ones you have looted.
Display log will now show attacker, defender, and hit chance during combat : always on
Display log will now show shield block information during combat : always on
Teammates will now get the same non-battle XP as the player : "neutron.teamEXP"
Ability Cost and Ability points per level are now fixed, instead of scaling and per difficulty.
Ability Cost = "neutron.abilityCost" defaults to 2, interger values only
Ability Points Per Level = "neutron.abilityPerLevel" defaults to 1, interger values only
Added a "bloody mess" effect to Savage Hunter, just for fun.