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回報翻譯問題
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Weaty [author] 41 minutes ago
@Fey Warrior - Yeah the accessories won't override the body you're using. However, they are still (for now at least) being modeled around the Aquilonian Females body.
So if you take an item like the nipple rings as an accessory for example and put them on while you're using Wonderbody or something else with differently shaped breasts, the rings will probably be in the wrong place.
But with at least a decent amount of the accessories they should look pretty good regardless of the body being used.
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So it sounds like the body mesh authors might need to talk to the author of the Accessory Wardrobe: and possibly put in some adjustments at the input side.
So the body mesh authors would feed in some default position adjustments:
i.e. Body Mesh positions > Accessory Wardrobe > Accessory Mods
That would allow great compatibility across all body types for accessories and mean accessory mod makers could happily create knowing their creations could then be body mesh agnostic.
Do you think this suggestion is worth passing over to the author of Accessory Wardrobe?
Then armor mod makers could include accessory meshes converted for a variety of body shapes, and the accessory system would automatically select the correct one. Then the user could switch between them in-game.
This has a HUGE bonus of meaning that armor modders would not actually have to include the body mod files in their mod. For example the Wonderbutter mesh+texture files alone are around 50MB.
I could be wrong and its still worth bring up with a more experienced modder, but I think that there is ultimately no getting around the fact that if you want most armor pieces to fit perfectly on a body type, they need to be shaped around that body in some modeling software like Blender.
What we really need is some kind of user-friendly software like the old outfit studio made by the Skyrim modder Caliente (maker of CBBE body) that allowed ordinary users to easily convert armor and clothing to the body type of their choice.
the crafting system on the foundry machine does not detect the possibility of creating accessories, what could be the reason for this bug?