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This modpack supports your own custom faction armor color using new custom colormaps that will make those colors really stand out. You need some basic knowledge of the FCS in order to do this, but it is extremely easy.
This functionality is included as part of Faction Armor Colors - Better Colormaps, and the instructions are provided by the author on that mod's page.
Once you complete the mod, you can place your version in the place of 'FactionArmorColorSettings' in my modlist.
The cut efficency mechanic introduces some bad math that can result in lower quality armors being more effective than higher quality armors in some instances. This modpack features NCE for nearly all items included, for a better experience with armor.
256 Faction members, 50 squads limit
BALANCED GAMEPLAY FOR LARGE FACTION SIZES
Bases require more labor to run and wounds take longer to heal, both of which make having a larger staff more of a necessity.
Make parchment from a variety of materials to restore science books from fragments of ones recovered on your adventures.
Rather than the rather gamey mechanic of being able to recruit anyone you can throw in a cage, you can now attempt to recruit townspeople off the streets via dialogue. GenMod also allows you a less gamey way of recruiting some prisoners.
Struggle to earn money to live with a total economic rebalance. Work your way up through bounty hunting, running caravans, smuggling drugs, or slave trading until you own the means of production. Then, turn the tables on the world of Kenshi by making those crazy markups your own in your own shops.
If that's not enough, you can take over any settlement and make it yours.