RimWorld
[1.1] MegaCorp
Crustypeanut  [dezvoltator] 11 mart. 2020 la 12:08
MegaCorp Idea Suggestion Thread
If ya got ideas, post them here! I'll definitely read stuff, but can't guarantee I'll use any of it. Of course I'll make sure to let you know if I like the idea enough to use it :D
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??? 12 mart. 2020 la 9:47 
I had the idea of a sort of transport, similar to the transport pod but reusable called
"The Corporate Shuttle", it would use uranium fuel pods. There would be three kinds
of shuttle, The "Luxury shuttle" The "Industrial shuttle" and the "Attack shuttle".
cjuicy 12 mart. 2020 la 15:47 
I've got a couple ideas, so I'll split them up into several posts.

A couple quests to start with:
Surveyor Escort: Host a corporate pawn as they look for some sort of resource, then having to install and protect a corporate megadrill.
Product Recovery: A pirate camp is spawned nearby that is holding several items in a fortified building. Would then have to either bring it back home then load it onto a shuttle or take it to a nearby settlement for transport.
Mining Assistance: The corp requests a small number of mining-capable pawns to leave and help set up a mining drill elsewhere in the world. Skilled mining pawns may reward you with a decent amount of metals or components upon return.
Omnidrill Protection: Would be the game-ending quest for the corp, starts off like the Surveyor escort but the corp instead lands an enormous drill you have to be able to supply a constant stream of power for. Insects and mechanoid raids will come as the drill progresses, and if the drill finishes a large group of shuttles arrives to bring both it and your pawns to the corporate fleet.
rcwills 14 mart. 2020 la 13:00 
I'm really enjoying this mod. In it's current form, I'm a little underwhelmed by the benefits of ranking up. I think the neurocomputer benefits and call mercenary could be tweaked perhaps. I love the orbital trader benefits.

Some suggestions:
Neurocomputer - I like the concept of buffing skills, but currently you can only get a buff to research, wardening, and trading. How about a more generic buff like 4% to all skill speeds, or a reduction in the decay rate of tiredness and recreation. Something that would make sense to stack 6 times and not just benefit Social and Intellectual. Also sense Royals mostly benefit from Social this would spread the love.

Call Mercenary - I'd love to see some variety and thematic changes. Keep a low level fighter, but replace higher level ones. (side note, the mercenary I recieved had 0 medical skill and would try to heal his own wounds. It took him 8 hours)
Ideas:
Catering - Cargo pods of fine or lavish meals can be delivered
Stimulus - A random Vase/Sculpture/Clothing item of an uncommon material gets delivered
Burning the midnight oil - A short term beacon that increases consciousness temporarily
Hostile takeover - ?
R & D - 2 people in lab coats arrive and set up reseach benches. They boost research for a day or 2
Make it rain -
Capital injection - target a small meteorite to hit designated area
Halt trading - wide area EMP burst.



I'd also like to see something different than a throne room. Maybe a podium or a meeting room.

Great job so far!
Crustypeanut  [dezvoltator] 14 mart. 2020 la 13:05 
Right now, only pawns can be summoned via Call Aid - I'll need to get my own C# code working to do other stuff (I have it on a list of things I want to try though).

And the Mercenaries being ♥♥♥♥♥♥ at medical is on-par with royal soldiers. Nothing out of place there, though I might make the soldiers and bionic soldiers have first aid training.

I'm not super liking the Neurocomputer as-is either tbh. I'll look into your ideas.
Adding to the suggestion of a throne replacement: Changing the throne room to an office, with large, impressive desks and bookshelves potentially serving as functional equivalents for royal ornamentation. It may serve the same purpose, mechanically, but visually it should *feel* business-like, you know?

Also, as far as a corporate equivalent of speeches? Motivational meetings that buff (or debuff) global work speed.
Crustypeanut  [dezvoltator] 15 mart. 2020 la 4:01 
Throne room is the equivalent of an office right now. Can't really change the name of it without C#, and it hits a lot of areas.

Also I did add a modified speech event called a meeting - so there is that already. Same exact effect.
jgsinfw 16 mart. 2020 la 14:46 
The Glitterworld Mod has the Blue Moon Corp. as an antagonist. Would be cool if this Mod worked with that one so that you have to get them to neutral in order to then start to gain favor.
I personally would love it if, once the overall structure of this mod was set, it was set so that increasing in megacorp favor necessarily means ticking the royals off and vice versa. Get some politics running.
Adding a few royal quests could be nice too. Royals are obsessed with rare artifacts, corps with silver.
royals tax the trade, corps wanna sell the tech that makes the royals unique. They hate each other and I wanna war. lol
Do the Megacorp's ever sell you weapons? I'm up to General Manager and no trader has offered me a single weapon.
My suggestion: Make corporate ascendancy largely dependent on trade caravan requests. I.E. Fulfill the request and gain corporate favor. Thhat would give the victory pat a unique flavor without require too much work.
Also, I'd make the trade caravan requests more about mass quantities of raw materials than specialty items.
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