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What were the exact circumstances of the error?
I'm not 100% certain since I'm garbage at code, but I suspect it's because the BreakRelations method runs, the second half of the if/else statement is run, and the nested if statement checks whether one of the pawns is not Polygamous in order to break them up. But because both pawns are Polygamous, this is skipped and the loop starts again, running infinitely.
Sticking a message log in the while loop makes the game print it a bunch of times in the debug log before the game crashes.