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Killface 2023 年 10 月 18 日 下午 8:41
Game crashes when rocket lands.
With DLC enabled, I have a Hydrogen rocket landing with critters in the new Critter Cargo Bay Module. Launching the rocket is just fine, landing all previous rockets has been just fine. But once this rocket, with critters in the new module lands, game crashes and points at Stairs mod as the culprit. I assume it's because the new module (and critters inside) haven't been handled in this mod?

IndexOutOfRangeException: Index was outside the bounds of the array.

Stairs.Patches+PathProbeTask_Patch.Prefix (Navigator ___navigator) (at <9955d4144016471e985095378ccc4147>:0)
(wrapper dynamic-method) Navigator+PathProbeTask.Navigator+PathProbeTask.Update_Patch1(Navigator/PathProbeTask&)
BrainScheduler+BrainGroup.AsyncPathProbe () (at <d1b7643456214f4e8c00f70e3a2b4469>:0)
BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) (at <d1b7643456214f4e8c00f70e3a2b4469>:0)
BrainScheduler.RenderEveryTick (System.Single dt) (at <d1b7643456214f4e8c00f70e3a2b4469>:0)
SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
StateMachineUpdater.RenderEveryTick (System.Single dt) (at <d9d260db23eb4b5ea9674097f27ddfad>:0)
Game.LateUpdate () (at <d1b7643456214f4e8c00f70e3a2b4469>:0)

Build: U49-577063-SD
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!-嘿嘿嘿-!  [开发者] 2023 年 10 月 19 日 上午 7:31 
I have released a new update v2.0b to fix this bug, you can check it later.
Killface 2023 年 10 月 21 日 上午 9:22 
Yes, this resolved the crash.
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