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Jiamil 2022 年 3 月 2 日 上午 5:16
Game crashes when clicking on already built scraffolding
As the title says: Since probably the last update (Early Feb. it still worked since yesterday it crashes), the game crashes when I click on a scraffolding with those information:


ArgumentException: CreateExosuitRegion is not bound in GameInputBindings

GameUtil.ActionToBinding (Action action) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
GameUtil.GetActionString (Action action) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
KIconButtonMenu.RefreshButtons () (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
RootMenu.OnSelectObject (System.Object data) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <53ba8544b0394db88dcaac034e1fe553>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <53ba8544b0394db88dcaac034e1fe553>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <53ba8544b0394db88dcaac034e1fe553>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <53ba8544b0394db88dcaac034e1fe553>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <53ba8544b0394db88dcaac034e1fe553>:0)
KInputController.Dispatch () (at <53ba8544b0394db88dcaac034e1fe553>:0)
KInputManager.Dispatch () (at <53ba8544b0394db88dcaac034e1fe553>:0)
KInputManager.Update () (at <53ba8544b0394db88dcaac034e1fe553>:0)
GameInputManager.Update () (at <53ba8544b0394db88dcaac034e1fe553>:0)
Global.Update () (at <4cd05b941535495d9b1b2ae2f5d9649e>:0)

Build: U41-496912-S


Additionally: Neither the stairs nor the scraffolding are in the build menu anymore, and can't be copied. Clicking on stairs works fine. Deleted the mod and resubscribing did not work. The scraffolding shows in research screen.
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正在显示第 1 - 15 条,共 19 条留言
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 2 日 上午 5:33 
Make sure you are using last version of this mod.(Try resubscibe to force mod update.)
Currently the last version is v1.25 .You can find out which version you are using in MODS settings.
Jiamil 2022 年 3 月 2 日 上午 10:41 
Thank you for the quick answer. I tried to unsubscribe and even remove old mod files from the documents folder.
I still get 1.24
Do you know if I can try to force it even more to update?

Edit:
Removed the files under backup in the mods-folder referencing this mod
Removed the files under updates in the mods-folder referencing this mod
Removed the files under "mods/steam" referencing this mod
Unsubscribed on Steam -> started game -> subcribed again -> Still 1.24
最后由 Jiamil 编辑于; 2022 年 3 月 2 日 上午 10:47
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 2 日 下午 12:00 
引用自 Jiamil
Thank you for the quick answer. I tried to unsubscribe and even remove old mod files from the documents folder.
I still get 1.24
Try "MOD Updater" https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018291283
or
You can wait few days . It's steam caching problem preventing mods up to date, but in the end they still able to update automatically.
Jiamil 2022 年 3 月 3 日 上午 12:14 
I got the mod updater, updated to 1.25 and it keeps crashing with the exact same error shown above.
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 3 日 上午 2:38 
引用自 Jiamil
I got the mod updater, updated to 1.25 and it keeps crashing with the exact same error shown above.
It seems you have more than 1 mod.
Try disable other mods to make sure all mods are compatible with this new game update.
Jiamil 2022 年 3 月 3 日 上午 3:39 
I deactivated all other mods, started a new game, researched the scraffolding, can't even build it. Because of that, probably the bug would still persist.
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 3 日 上午 4:30 
Have you exit the game and relaunch it after deactivated other mods?
I have tested this mod in hours before upload. It should work fine if you don't have any other mods.
And according to your log , the crash happens at "SelectTool.SelectTool.Select_Patch1" . Which is a mod patch that definitely not in my mod.
Jiamil 2022 年 3 月 3 日 上午 7:23 
Yes, I have exit multiple times. The status atm is: Only this mod is active, in research it shows scraffolding and deluxe stairs. I can not build stairs, deluxe stairs nor scraffolding. I did research the technology to build the scraffolding, but it still does not show up in the build menu.
I do not have a savegame that I can load, where those scraffoldings have been built as those include several other mods that prevent the savegame from being loaded without the respective mods.
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 3 日 上午 9:17 
I don't known why , but if you can't see any mod buildings in build menu that may because you are still using version 1.24.
The reason they are not shown in menu is because recently game updates has broke the way how mod adds building to build menu, and same reason they causing crash. I fixed that in 1.25.

I have uploaded a new version(1.25a) to workshop that only adjust building order. It was compiled with a newer patch. Maybe you should try this one.
Jiamil 2022 年 3 月 3 日 上午 9:27 
It works again with 1.25a
Thank you, that's great! One of my favourite mods here :)
最后由 Jiamil 编辑于; 2022 年 3 月 3 日 上午 9:27
!-嘿嘿嘿-!  [开发者] 2022 年 3 月 3 日 上午 9:38 
Glad to hear that :)
Kessap 2023 年 3 月 28 日 上午 10:25 
Same problem here :

ArgumentException: CreateExosuitRegion is not bound in GameInputBindings

GameUtil.ActionToBinding (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.GetActionString (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.GetHotkeyString (Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
GameUtil.ReplaceHotkeyString (System.String template, Action action) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu+ButtonInfo.GetTooltipText () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu.RefreshButtons () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KIconButtonMenu.SetButtons (System.Collections.Generic.IList`1[T] buttons) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
RootMenu.Refresh () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
RootMenu.OnSelectObject (System.Object data) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <676c504a1fc44f1f988e436496061541>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <676c504a1fc44f1f988e436496061541>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <8d3d5debc4074b28a2c8baaa0784686c>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <676c504a1fc44f1f988e436496061541>:0)
KInputController.Dispatch () (at <676c504a1fc44f1f988e436496061541>:0)
KInputManager.Dispatch () (at <676c504a1fc44f1f988e436496061541>:0)
KInputManager.Update () (at <676c504a1fc44f1f988e436496061541>:0)
GameInputManager.Update () (at <676c504a1fc44f1f988e436496061541>:0)
Global.Update () (at <8d3d5debc4074b28a2c8baaa0784686c>:0)

Build: U45-546664-S
Kessap 2023 年 3 月 28 日 上午 10:26 
(I mean same problem as written on the title, not the previous problem)
!-嘿嘿嘿-!  [开发者] 2023 年 3 月 29 日 上午 5:51 
引用自 Kessap
(I mean same problem as written on the title, not the previous problem)

Make sure you are using the last version of this mod, current version is 2.0a.
Kessap 2023 年 3 月 29 日 下午 2:56 
Yep 2.0a
最后由 Kessap 编辑于; 2023 年 3 月 29 日 下午 2:57
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