安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This was occurring in those zones and I thought it was everywhere.
As there are a number of said requests in general Maybe this will help with Organization of said requests if others follow suit.
So I only just noticed the Plant Scraps Generator in a recent play-through. I was wondering if Plant scraps could be edited to be used a fuel source in general. This would be useful for Medieval/Tribal plays with tech restrictions. Obviously it would require significantly more scraps than wood to fuel something for the same amount of time.
In turn I'd like to request a designation change to where plant scraps are located. Rather than just being under "Food" them being under Animal feed, or Plant matter.
This would allow for storage furniture mods to be able to hold plant scraps.
To help the the current author provide this sort of option. You may want to be more specific as to which things you would prefer to be retro'd.
the only request i would like to make is a bulk bill for making (clay) bricks. there is one for all the other items, but not for this.
Also a nitpick perhaps, but I've also noticed some weird items made out of brick, like brick clubs? I figure that's just 'cause clubs use any stone block, but figured I'd mention it as an oddity.
there is a cheaty free way of doing this or a job based one, all in one mod.
this might be easier than trying to get the mod autor to get you color tint just right.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1579516669