DayZ
PvZmoD_TheDarkHorde
Liven  [开发者] 2020 年 2 月 26 日 上午 8:48
FeedBack
Feel free to give your feelings on the mod.

If you can, some informations can help me to enhance the mod :

The global feeling on the difficulty and the influence on the gameplay (team/solo/meetings - surviving/traveling/pvp). Are some situations annoying or funny...

Ideas and suggestions are of course welcome.
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正在显示第 1 - 15 条,共 15 条留言
[Sy.Ga] Pain 2020 年 3 月 1 日 下午 2:50 
Hey,
I like the idea of ​​your mod.
but wanted to ask if it is possible to write a simple variant of this mod.
Just run one or even two hordes across the map.
I have been looking for such a mod for a long time but have not yet found a simple variant.
Sorry for my bad English.
Liven  [开发者] 2020 年 3 月 1 日 下午 3:26 
The mod runs already one horde across the map but it would be a lot of work to adapt it for more hordes at the same time
Kyle_Lucian 2020 年 3 月 4 日 上午 1:06 
Is it possible for you to add the "hunt" hints to players who have a radio turned onto a freq?
Liven  [开发者] 2020 年 3 月 4 日 上午 9:06 
@Kyle_Lucian I note the idea but it is not a priority so no promise no ETA
Kyle_Lucian 2020 年 3 月 4 日 上午 9:34 
引用自 Liven
@Kyle_Lucian I note the idea but it is not a priority so no promise no ETA


No worries I didn't think it would be.

One more thing though. Is there any way you can add some of these perks to "special" zombies that I can spawn in?

I would love to have some non-ghostly looking zombies that have some of these abilities.
Extra Strength, RedEyes, Faster Sprint, Head Shots. This mod is AMAZING, but I would love the ability to spawn normal looking zombies with those abilities in as well.
Liven  [开发者] 2020 年 3 月 4 日 上午 9:49 
For RedEyes you can add this item (Red_Eye) in zombie loot with vanilla loot system (xml files) or the dark horde system (Pvz_TheDarkHorde_ZombieLoot.c) or pvz spawn system if you use it (ZombieLoot.c).

For the abilities : Strength is not modified, they don't sprint faster than vanilla (they can't).
I'm preparing a new mod that will replace pvz tweaked zombies. With this mod you will be able to modify speed, heath, headshot.... (strength later, probably not in first iteration) for each zombies (vanilla or modded).

I hope to launch this mod this month but you know, no promise.
Kyle_Lucian 2020 年 3 月 4 日 下午 12:33 
Is it possible to to change the direction of the horde in game? Like if it started going east and I wanted it to go west?
Liven  [开发者] 2020 年 3 月 4 日 下午 1:30 
You can set the movement type "2" to 5 in the json and set the destination coord in the "20" "21" values (then press num6 refresh shortcut ingame)
最后由 Liven 编辑于; 2020 年 3 月 4 日 下午 1:31
HeiderakCZE 2020 年 3 月 7 日 上午 2:14 
Hello please can you make settings for livonia?
Liven  [开发者] 2020 年 3 月 7 日 上午 3:17 
HeiderakCZE, already done : you just have to select terrain limite coord in Pvz_TheDarkHorde_TerrainLimites.c (comment the Chernarus ones and uncomment the Livonia ones) There is also a waypoint list adapted for Livonia in Pvz_TheDarkHorde_Waypoints.c

I will add start points in Pvz_TheDarkHorde_StartPoints.c to complete.

I don't see what else to do.
batt2dtr 2020 年 3 月 15 日 上午 10:05 
Good job on the mod ! Runs great and players enjoy it . Thanks
Boom_Chukka_Laka 2020 年 5 月 17 日 上午 2:45 
Great mod players love this
Styxxium 2020 年 10 月 2 日 上午 8:42 
@Liven I am pretty new to modding, and have no idea how to create an addon to someone elses mod. However, I was looking through your code and would like to add a few lines to the DH Masters loot. I like the fact that you have him always spawning with fat, guts, and human steak, but would like to be able to have a couple more arrays to add a randomness to additional loot in addition to your guaranteed loot.

You currently have:
ref TStringArray itemList_DH_01 = {"30.0","Pristine","Guts","HumanSteakMeat","Bone"};

I would like to be able to add something like:
ref TStringArray itemList2_DH_01 = {"1","Random","LAR" ","NVGoggles","AWMreal"};
//This would give a random bonus item
and
ref TStringArray itemList3_DH_01 = {"0.3","Pristine","BluDHMGem","RedDHMGem","YellowDHMGem"};
//This would add an aditional item to be sold at the trader for various amounts.

It seems that you would just need to simply add tthe 2 lists into the base code, then they would be able to be added to the ZombieLoot.c

I think it would add a whole dimension to how the mod could be used.
最后由 Styxxium 编辑于; 2020 年 10 月 2 日 上午 8:46
Liven  [开发者] 2020 年 10 月 2 日 下午 12:52 
You already can do that with the itemList_xx, vestList_xx, backList_xx, headgearList_xx.
These lists work exacitly the same way (I should have named them list01, list02... but too late)
For example backList_xx is not reserved to backpack.
When you spawn an item it automaticaly go in the approate slot.
Styxxium 2020 年 10 月 2 日 下午 3:36 
Sweeet. Thanks
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