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If a scripted encounter seems like a bug, you've done something wrong and need to rethink it. Seriously, I got to the point where it was lagging because I had killed so many of them.
These reasons and these reasons alone are why I'm calling it garbage. There are simply better ways of forcing a capture that the player won't go "This has to be a bug." And quit the game. One great way, betray the player and have them sent into the lair where the game just forces a capture or something. I'm sure that can be done with a little fiddling.
An on screen notice wouldn't hurt tbh... not to mention a hint in the quest that you need to be captured(at least one that is OBVIOUS)
Bro I just spent three hours trying to complete the quest, I even used cheats bc I thought it was bugged, aaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh