ARK: Survival Evolved

ARK: Survival Evolved

Ragnarok Plus [Discontinued]
Dr4g0n36 2021년 2월 25일 오전 5시 00분
Config request for mod-added dinos
I manage a cluster with ASM (ARK Server Manager) and i can't find a way to manually modify game.ini in order to remove or change dino spawn, because after few reboot program re-write the ini.
Scrolling down to the "Map Spawner Override" section (already used to modify some spawn point so isn't foreign for me) i've found that on the dino list that see ASM (that extract from core and mods) i don't see modded ones. There's a way to let scan in your mod for dinos and added spawnpoint, in order to use in ASM GUI configurator? Otherwise i can't manage dino spawn and type, percentage and zones.

Actually i'm stick with this code manually entered every reboot (so every day at 5 AM i have to re-enter it)

[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="SpaceWhale_Character_BP_C", ToClassName="")
NPCReplacements=(FromClassName="MegaTrike_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="MegaRex_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Chalico_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Dilo_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Dimorph_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Gigant_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Paracer_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Raptor_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Xenomorph_Character_BP_Male_Tamed_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Rex_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="RockDrake_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Spino_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Stego_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Trike_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Fire_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="MegaRex_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="MegaTrike_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Ptero_Character_BP_Corrupt_C", ToClassName="")
NPCReplacements=(FromClassName="Arthro_Character_BP_Aberrant_C ", ToClassName="")

Had to use replacement because Override with 0% doesn't work
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TonyL 2021년 2월 28일 오전 6시 59분 
make sure when you edit the ini file you have stopped ASM from running.
When you have saved the ini file. restart ASM then reload in the ini file and all should be good.
When ASM in running any modifications to the ini files will be overwritten by ASM.

Or alternatively add the genesis.gamedata file from ASM website and all will be there.
TonyL 님이 마지막으로 수정; 2021년 2월 28일 오전 7시 29분
Dr4g0n36 2021년 2월 28일 오전 11시 34분 
TonyL 님이 먼저 게시:
make sure when you edit the ini file you have stopped ASM from running.
When you have saved the ini file. restart ASM then reload in the ini file and all should be good.
When ASM in running any modifications to the ini files will be overwritten by ASM.

Or alternatively add the genesis.gamedata file from ASM website and all will be there.
I'll try with genesis gamedata. My issue with ASM is that when i reopen it, it "move" a part of the code in themiddle and another part to the end (no return in the code) or sometimes it clear it completely (maybe for inserting MOTD or something else)
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