边缘世界 RimWorld

边缘世界 RimWorld

Medical System Expansion - Revived
Abraxas  [开发者] 2020 年 3 月 15 日 上午 12:21
Bug Reports
If you are sure this mod is interacting with another mod badly post it here but do include an error report.
Preferably you would send a HugsLog which requires HugsLib and it by default bound to Ctrl F12 or you can access the share log button when looking at the logger window it will be a green button on the bottom left.
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正在显示第 1 - 7 条,共 7 条留言
Adamiya 2020 年 4 月 13 日 上午 5:30 
Im not sure what causes this but if i uninstall a lower shoulder prosthetic the game crashes
Abraxas  [开发者] 2020 年 4 月 13 日 上午 5:41 
I have not seen any reports related to this before, and I was not able to replicate it.
I would guess it might be a mod conflict but to what I am not sure.
Human's hat 2020 年 4 月 14 日 下午 8:56 
I'm not sure what cause this debug log but it seem like it's conflict with royalty dlc.
XML error: Duplicate XML node name stages in this XML block: <HediffDef ParentName="AddedBodyPartBase"><defName>PowerClaw</defName><label>power claw</label><labelNoun>a power claw</labelNoun><description>An installed power claw.</description><descriptionHyperlinks><ThingDef>PowerClaw</ThingDef></descriptionHyperlinks><stages><li><capMods><li><capacity>Moving</capacity><offset>-0.08</offset></li></capMods></li></stages><comps><li Class="HediffCompProperties_VerbGiver"><tools><li Class="CombatExtended.ToolCE"><label>claw</label><capacities><li>Scratch</li></capacities><power>21</power><cooldownTime>0.89</cooldownTime><armorPenetrationSharp>0.8</armorPenetrationSharp><armorPenetrationBlunt>4</armorPenetrationBlunt><linkedBodyPartsGroup>Blade</linkedBodyPartsGroup></li></tools></li></comps><spawnThingOnRemoved>PowerClaw</spawnThingOnRemoved><addedPartProps><isGoodWeapon>true</isGoodWeapon><solid>true</solid><partEfficiency>1.00</partEfficiency><betterThanNatural>true</betterThanNatural></addedPartProps><stages><li><minSeverity>0.000001</minSeverity><statOffsets><ArmorRating_Sharp>0.038</ArmorRating_Sharp><ArmorRating_Blunt>0.069</ArmorRating_Blunt><ArmorRating_Heat>0.007</ArmorRating_Heat></statOffsets></li></stages></HediffDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Abraxas  [开发者] 2020 年 4 月 14 日 下午 9:52 
<stages><li><capMods><li><capacity>Moving</capacity><offset>-0.08</offset></li></capMods></li></stages>

<stages><li><minSeverity>0.000001</minSeverity><statOffsets><ArmorRating_Sharp>0.038</ArmorRating_Sharp><ArmorRating_Blunt>0.069</ArmorRating_Blunt><ArmorRating_Heat>0.007</ArmorRating_Heat></statOffsets></li></stages>

After looking at the Patches the power claw is only patched with Attribute set or add comps, what we are seeing is an extra set of stages.
Do you have some other mods that are patching Power Claw with no conditions ?
One that reduces the power claw move speed by 8%.
最后由 Abraxas 编辑于; 2020 年 4 月 14 日 下午 9:53
Human's hat 2020 年 4 月 14 日 下午 10:22 
I don't have other mods that add prosthetic or new implants,but this debug log didn't do anything to the game,I still can play it like normal so i don't think it's too major
Abraxas  [开发者] 2020 年 4 月 14 日 下午 10:24 
yeah it should not have a Negative effect
Do0m[y] 2022 年 6 月 27 日 下午 12:05 
Can you, please, fix these two language issues? Thank you.

Translation data for language English has 2 errors. Generate translation report for more info.

UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) Verse.LoadedLanguage:Verse.LoadedLanguage.InjectIntoData_AfterImpliedDefs_Patch0 (Verse.LoadedLanguage)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
(wrapper dynamic-method) Verse.LongEventHandler:Verse.LongEventHandler.ExecuteToExecuteWhenFinished_Patch0 ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) Verse.Root_Entry:Verse.Root_Entry.Update_Patch0 (Verse.Root_Entry)
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