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At the same time game checks if backward key is pressed and forward is not, it inverts value. So pressing backwards gets minus from FPIO and another minus from game, ending up with plus (forward).
Right now I can't figure out how to fix this. Changing FPIO logic to not get negatives breaks LERP mode since all LERPed keys are treated as (almost) always pressed by game and it applies "plus" since forward is also held. I guess for now we have to use FPIO mode only for LERP-controlled gears, not manual-controlled ones.