RimWorld

RimWorld

Empire [Deprecated]
Comrade_Cheese 12. juni 2020 kl. 0:41
Event problem
for all events in my empire do not complete in allotted time and end up in the negative numbers. any suggested fixes?
< >
Viser 1-9 af 9 kommentarer
SpartanYoda117 14. juni 2020 kl. 12:12 
I am having the same issue, I can't settle colonies or change traits.
Garylegend 21. juni 2020 kl. 16:26 
I'm thinking that the latest update caused it and we're just waiting on the mod to be updated too...
Bullet Barrage Spy 22. juni 2020 kl. 4:26 
I've done a little testing... It seems like it breaks down after your first year in your save. Everything works fine and as intended if you spawn a bunch of silver in and settle a colony at the start, but some people don't want to do that.
Comrade_Cheese 22. juni 2020 kl. 21:10 
Oprindeligt skrevet af Bullet Barrage Spy:
I've done a little testing... It seems like it breaks down after your first year in your save. Everything works fine and as intended if you spawn a bunch of silver in and settle a colony at the start, but some people don't want to do that.
i was at the time of this post pretty far away from hitting the one year mark but as of now am far past that probably my longest surviving colony
Moxy 8. juli 2020 kl. 7:52 
Shame, it seems even now the negative timers still persist
saren2100 21. juli 2020 kl. 8:40 
Having the same problem, and I was past the 1 year mark when I tried to Empire. I will say I am using Faction Discovery and Save Our Ship 2, which the description says is incompatible, so don't know if that might be contributing.
Bullet Barrage Spy 2. aug. 2020 kl. 23:07 
Oprindeligt skrevet af saren2100:
Having the same problem, and I was past the 1 year mark when I tried to Empire. I will say I am using Faction Discovery and Save Our Ship 2, which the description says is incompatible, so don't know if that might be contributing.
Neither have this effect. Save Our Ship 2 doesn't work when you move to other planets, but otherwise it works. Faction Discovery spawns bases of your Empire, which it really shouldn't do and that breaks the mod. Neither affect the event system.
TreePotato 31. okt. 2020 kl. 9:22 
Is there still no fix for this? It's happened to me on 3/3 saves about 1 year after making the initial settlement.
Here is the error logged:
System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.SettlementFC.createTithe () [0x00035] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.addTax (System.Boolean isUpdating) [0x0004a] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.TaxTick () [0x00038] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x00065] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d72310b4d8f64d25aee502792b58549f>:0
Sidst redigeret af TreePotato; 31. okt. 2020 kl. 9:59
ASMR gaming 4. nov. 2020 kl. 19:21 
Oprindeligt skrevet af TreePotato:
Is there still no fix for this? It's happened to me on 3/3 saves about 1 year after making the initial settlement.
Here is the error logged:
System.NullReferenceException: Object reference not set to an instance of an object
at FactionColonies.SettlementFC.createTithe () [0x00035] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.addTax (System.Boolean isUpdating) [0x0004a] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.TaxTick () [0x00038] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at FactionColonies.FactionFC.WorldComponentTick () [0x00065] in <d0f2f3ccd71a40a3ab314d8014075f18>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <d72310b4d8f64d25aee502792b58549f>:0
should be easy to save your faction files when SoS2 leaves the planet and start a new one.
< >
Viser 1-9 af 9 kommentarer
Per side: 1530 50