Barotrauma
Into The Abyss: Campaign Overhaul for Seaworthy Men
Udrakan  [개발자] 2020년 7월 24일 오전 9시 35분
What I'm working on
Coming Next
Theres a lot cool stuff coming to the next version
-Outpost modules and events
-Fabricator + Deconstuctor in all outposts
-Cargo mission variety (timed, water sens, impact, egg crates that need fresh batteries etc.)
-High rep with factions/location yields cool benefits
-establishing new outposts means fresh stock of fuel rods in them (fuel is still scarce)
-fuel ore mining mission (illegal in coalition territory, separatists dont care)
-Monster Missions for military outpost rep, nest destruction for Mining op, artifact for research...
-Boss Variants of creatures for monster missions, *requiring* nuke arsenal,giving rep
-social alcohol event, where if players raise a glass together they get stronger benefit the more of them do the same thing
-special outpost modules with cool mechanics/stuff to do
-you can select which mission you accept, instead of getting 3 random ones all the time
-even better ruins, more puzzles, new ruin variant, epic items to collect and assemble into late-game gear at research station etc.
Udrakan 님이 마지막으로 수정; 2020년 11월 26일 오전 10시 50분
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Da_Morgan 2021년 6월 22일 오후 7시 52분 
are you working on making the mod work
Udrakan  [개발자] 2021년 6월 23일 오전 9시 40분 
The mod already doesn't work, I'm now working to make it break your computer too.
Da_Morgan 2021년 6월 23일 오후 12시 24분 
nice maybe it will remove this bad mod while its add it
Lpzie 2021년 8월 16일 오전 10시 57분 
any plans for modular components rather than everything lumped together?
Udrakan  [개발자] 2021년 8월 16일 오전 11시 00분 
Still in the "Maybe" bag. The mod is how me, Scale and Runolv envision the game, thats not something separable. Also maintaining those would be even more administrative work for me and I am a lazy person.
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