边缘世界 RimWorld

边缘世界 RimWorld

Monster Hunter RimWorld (Legacy)
AsG_Alligator  [开发者] 2021 年 4 月 11 日 上午 11:04
[Bug report thread]
If you find any issues, bugs or have any remarks on the mod's features post them here.
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正在显示第 1 - 15 条,共 24 条留言
ChrisPikula 2021 年 4 月 14 日 上午 9:12 
Hiya again!

So, this is a conflict with an unknown mod at this time, probably one that deals with technologies. [Human Resources?]

Could not convert id number from thingID=Tech_MHMechanicalTier4444444440, numString=4444444440 Exception=System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.IDNumberFromThingID_Patch1(string)

I got around it by making a local copy of the mod, and changing the names of the techs to have a letter after the number. This is, sadly, a bit of a breaking change.
ygyg45 2021 年 4 月 19 日 上午 4:51 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?


Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Ob

Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
AsG_Alligator  [开发者] 2021 年 4 月 19 日 上午 8:27 
This issue is ignorable. It is just Rimworld having a hardcoded check for forcedMiss.
ygyg45 2021 年 4 月 20 日 下午 4:49 
umm...okay Thanks for the reply
Noel Namrog 2021 年 5 月 28 日 下午 4:54 
A few things I noticed in the Defs while doing some personal private tweaks.

- Kulve gives Kushala leather
- Daora Saggitari bow uses rathian leather
- Diablos Tyrannis Charge Blade uses Rathalos leather
最后由 Noel Namrog 编辑于; 2021 年 5 月 28 日 下午 5:36
Adeptly Inept 2021 年 6 月 13 日 下午 6:39 
Further expanding on Noel's list of items that use the wrong materials to craft:

Daora's bow uses Rathian leather.
Diablos bow uses Rathalos leather.
Nergigante short sword uses Great Girros leather.
Jyura gunlance shield uses Bazel leather.
Nergigante small shield uses Great Girros leather.
Rathian gunlance shield uses Zinogre leather.
Adeptly Inept 2021 年 6 月 17 日 下午 8:31 
I missed the Barroth Lance Shield that uses Pukei leather.
Darrien 2021 年 7 月 8 日 下午 2:50 
The Princess bow does not seem to work at all, the charging up for a weapon shows up but the character never fires, I am using Combat Extended but I do not think it would effect it.
AsG_Alligator  [开发者] 2021 年 7 月 9 日 上午 8:11 
This mod is not compatible with CE.
Jborhi Ari 2021 年 10 月 18 日 上午 10:40 
I've been having a problem where nargacuga won't spawn. Using dev tools I've been going around to different maps spawning 10x large monster appears and I have yet to see one spawn, however, based on the info-graphs you have available, I can discern that other monsters meeting similar temperature and rainfall criteria do in fact spawn. This makes me wonder if there is a fault in the mod code that doesn't allow nargacuga to spawn.
AsG_Alligator  [开发者] 2021 年 10 月 18 日 上午 10:48 
Already on it, Im a dumbass and forgot to add some monsters to the spawn pool.
AsG_Alligator  [开发者] 2021 年 10 月 18 日 上午 11:47 
Aand done
Jborhi Ari 2021 年 10 月 18 日 下午 12:26 
Thank you so much. =)
wong_kamlung 2021 年 10 月 27 日 上午 8:27 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?

Failed to find Verse.JobDef named EquipmentToolbox_Reload. There are 226 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.JobDef>:GetNamed (string,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.GenDefDatabase:GetDef (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
RimWorld.DefOfHelper:RebindAllDefOfs (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
AsG_Alligator  [开发者] 2021 年 10 月 27 日 上午 9:24 
Updated with a fix
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