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Archons - double number of pinions and increase their radii.
@bstar - Re: Archons - What about a 'hit-and-run' ability, given that they are supposed to be very mobile? Or lightning reflexes? Or perhaps an intimidate ability, since they are supposed to be quite impressive. Or could they call in additional archons which would then land under their own power?
'Shield Hardening' - The shielding offered is treated like armour instead of hp. OR The shield will soak up all attack damage until fails completely.
'Defensive Shielding' - When active, the shields distort the visible light passing through them. This could act as a buff to Defence or Dodge but could also justify a penalty to the Aim of those units that are shielded.
ADVENT Soldiers: 'Enhanced Helmets' - These units are immune to the effects of flashbang grenades.
ADVENT Priests: 'Faith Healing' - Priests can regenerate HP to a certain amount (or indefinitely) as a passive ability. This could be linked to their 'level', so that only the more powerful ones have the ability.
ADVENT Officers: 'Stricter Mind Control' - Officers are immune to XCom mind control as well as panic. This would affect Insanity as well but not prevent the damage from it.