XCOM 2
[WOTC] More Dark Events: Enemy Abilities
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bstar  [开发者] 2020 年 2 月 18 日 上午 11:40
Bug Reports
Found a bug? Please report it here. Please describe the issue in as much detail as possible. Screenshots and, in case of a possible conflict, your mod list will help.
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Elster 2020 年 3 月 25 日 下午 4:48 
Intimidating Presence seems to persist after the Berserker is dead. In a Chosen stronghold, one of my soldiers got jumped by three Berserkers who moved adjacent to her, reducing her mobility to a grand total of 3. This continued even after my squad eliminated them, making their corpses an obstacle for the soldiers to move past lest they get stuck in that single doorway for multiple turns. I'm not sure if this is intended, but I do know it was a bit jarring.
bstar  [开发者] 2020 年 3 月 26 日 上午 3:46 
It was definitely not intended. Thanks for the report, I'll look into it!
RedDobe 2021 年 1 月 28 日 下午 9:27 
bstar I believe that I found a bug. The resistance card - feedback - is supposed to cause damage on the enemy attacker when they use a psi ability against xcom. But the passive ability solace is being considered an offensive psi ability. Any time one of my soldiers steps next to a sectoid with solace, the sectoid takes feedback damage.
bstar  [开发者] 2021 年 1 月 29 日 上午 12:39 
Haha, that's amazing! Not sure how to fix that tbh, but I'll take a look when I have time. Thanks for the bug report.
RedDobe 2021 年 9 月 11 日 下午 7:39 
Hey Bstar. Just wanted to report a bug with the close combat specialist that I incurred yesterday. When the unit is panicked, it still triggers and caused my game to freeze during the overwatch cam. Maybe you can make an exception for panic units.
ptkaczuk 2023 年 10 月 15 日 下午 6:25 
I am not sure if it is effect of this mod but it looks like that. I have permanent dark events and when dark events related to better vipers started, I don't receive vipers corpses. So I have 2 viper corpses and I have checked in last mission when I have killed 4 vipers, still have 2 corpses. Maybe with other "enhanced" units is the same
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