Space Engineers

Space Engineers

(TEF) HERAKLES A Command Cruiser (modless)
Firebird_528  [开发者] 2020 年 2 月 12 日 上午 11:35
Issues, Problems?
If you have Problems or you have found an issue, write me! And I will fix it for you
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empty.exe 2020 年 2 月 27 日 下午 5:24 
I launched 4 escape pods, only one made it out intact
Poofer 2020 年 2 月 27 日 下午 8:14 
I printed this ship with a combination of a welder wall and nanites. Obviously the subgrids are missing, but that shouldn't be too much of an issue. The thing is, The rear of the ship seems to be disconnected from the front of the ship in terms of conveyors. The projector already goes green and turns off so everything is welded, I've also loaded the ship in creative, and the disconnect remains present.

Edit: The disconnect seemed to be in between the side hangars so i checked using spectator and routed conveyor junctions across the roof of the right hangar from one of the conveyors that fed the thrusters to the other side. It seemed to work, I'm testing this in survival.

To duplicate, set the last 2 tanks (i believe 5 and 6) to stockpile and half the ship's thrusters will stop working. You also need to turn off O2 generators if there's any ice in the system.


edit 2: Also, i noticed you had assemblers on yield modules, they don't work with assemblers.
最后由 Poofer 编辑于; 2020 年 2 月 27 日 下午 9:38
Firebird_528  [开发者] 2020 年 2 月 29 日 上午 3:35 
Thank you very much for your effort Poofer, I have fixed it yesterday. You were right the problem were the missing ventral conveyors at the side hangars. know front and back is sucessfully connected (and the ventral missile turrets should now also be connected). I did not know that yield modules do not work on assemblers, I have never tested it correctly :steamfacepalm:. I wanted to upload the updated version to this blueprint but always when I tried it rhe game says: "failed to publish on steam workshop", do you have an idea or do you know anyone who can help me with this problem?
Firebird_528  [开发者] 2020 年 2 月 29 日 上午 3:43 
引用自 phantomcity78
I launched 4 escape pods, only one made it out intact

I also had this issue phantomcity78, and I fixed it yestersay, if space engineers would not tell me: "failed to publish" the blueprint would be updated. The problem is that the artificial mass block of the escape pod is placed at the top so the pods tend to rotate in the shaft. You can fix it if you deactivate manually the mass block at the top and built a new one on the bottom of the escape pod.
I hope this will help you, I hope I will be able to update this ship again in future Space Engineers updates. I know I'm too optimistic!

最后由 Firebird_528 编辑于; 2020 年 2 月 29 日 上午 3:48
Poofer 2020 年 2 月 29 日 上午 8:54 
Sadly, I'm also not sure how to do this and I've usually resorted to uploading a duplicate, but I'm sure the process is relatively simple, I just haven't looked it up.
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