武装突袭3

武装突袭3

Drongos Map Population
Smiley 2020 年 2 月 12 日 上午 7:54
Persistance?
Not sure if this is answered anywhere, but does your unit placement persist? Thinking of an "on-going" mission where we can mark on the map and revisit that location for the next game night, or will it generate new waypoints on the next login.
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Drongo  [开发者] 2020 年 2 月 14 日 上午 4:09 
There is no persistence right now. However, it may be possible in a future update. I developed a system for a different project that saved/loaded all AI and vehicles on a map. It still has a few bugs though (occasional duping).
Bushcat 2020 年 2 月 14 日 上午 10:26 
Yes.Please implement this.We need it.
£Incoming.
Bushcat 2020 年 2 月 14 日 上午 10:27 
Performance though :)
Smiley 2020 年 2 月 14 日 上午 11:04 
Agreed! Also just signed up to Patron :)
Tanatos 2020 年 2 月 15 日 上午 1:07 
persistence :) UP UP UP
GySgt~SPARTA~ 2020 年 2 月 28 日 下午 11:59 
Persistance +++ Im keeping my EYE on this.
codestar 2020 年 6 月 22 日 上午 3:13 
Please Drongo. I concur. persistance would make this playable in multiplayer and nof furstrating all of the time, yes?
最后由 codestar 编辑于; 2020 年 6 月 22 日 上午 3:17
=JpS=SgtRock-Linux 2020 年 7 月 17 日 下午 4:10 
Persistence ++++++++++ :steamhappy: My clan is looking for a replacement for antistasi. DMP seems to have just about every tool that we need except persistence.
Pyth3rEx 2021 年 8 月 20 日 上午 12:24 
Hey, any news on the peristence update? Also is this mod still maintained? I just found it and I think I'd move to it as an alternative to ALiVE
Drongo  [开发者] 2021 年 8 月 27 日 下午 12:26 
The mod is still maintained. Object persistence is in, group persistence is still being worked on.
=JpS=SgtRock-Linux 2021 年 8 月 27 日 下午 2:37 
Woohoo! :steamthumbsup: :steamhappy:
codestar 2023 年 6 月 8 日 上午 7:07 
any persistence yet?
Drongo  [开发者] 2023 年 6 月 8 日 下午 1:16 
Yes, check the [SAV] * Persistence * module.
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