Stellaris

Stellaris

Building Adjustments
forbiddenlake 2023 年 2 月 27 日 上午 10:31
Compatibility with Sort Those Buildings
Hello!

Could you please add `position_priority` lines so your mod doesn't overwrite the sort priorities from Sort Those Buildings?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798297351

The numbers are these currently:

~/stellaris-workshop/2798297351$ grep -EiR -A3 "^(building_bio_reactor|building_planetary_shield_generator|building_refinery|building_refinery_2_ba|building_chemical_plant|building_chemical_plant_2_ba|building_crystal_plant|building_crystal_plant_2|building_crystal_plant_2_ba|building_nanite_transmuter|building_betharian_power_plant|building_sentinel_posts|building_xeno_zoo) " common/buildings common/buildings/02_government_buildings.txt:building_sentinel_posts = { common/buildings/02_government_buildings.txt- base_buildtime = @b1_time common/buildings/02_government_buildings.txt- position_priority = 650 common/buildings/02_government_buildings.txt- -- common/buildings/03_resource_buildings.txt:building_bio_reactor = { common/buildings/03_resource_buildings.txt- base_buildtime = 240 common/buildings/03_resource_buildings.txt- position_priority = 733 common/buildings/03_resource_buildings.txt- -- common/buildings/04_manufacturing_buildings.txt:building_refinery = { common/buildings/04_manufacturing_buildings.txt- base_buildtime = @b2_time common/buildings/04_manufacturing_buildings.txt- position_priority = 1072 common/buildings/04_manufacturing_buildings.txt- -- common/buildings/04_manufacturing_buildings.txt:building_chemical_plant = { common/buildings/04_manufacturing_buildings.txt- base_buildtime = @b2_time common/buildings/04_manufacturing_buildings.txt- position_priority = 1060 common/buildings/04_manufacturing_buildings.txt- -- common/buildings/04_manufacturing_buildings.txt:building_crystal_plant = { common/buildings/04_manufacturing_buildings.txt- base_buildtime = @b2_time common/buildings/04_manufacturing_buildings.txt- position_priority = 1084 common/buildings/04_manufacturing_buildings.txt- -- common/buildings/04_manufacturing_buildings.txt:building_nanite_transmuter = { common/buildings/04_manufacturing_buildings.txt- base_buildtime = @b3_time common/buildings/04_manufacturing_buildings.txt- position_priority = 1012 common/buildings/04_manufacturing_buildings.txt- -- common/buildings/09_army_buildings.txt:building_planetary_shield_generator = { common/buildings/09_army_buildings.txt- base_buildtime = @b3_time common/buildings/09_army_buildings.txt- base_cap_amount = 1 common/buildings/09_army_buildings.txt- position_priority = 242 -- common/buildings/10_deposit_buildings.txt:building_betharian_power_plant = { common/buildings/10_deposit_buildings.txt- base_buildtime = @b1_time common/buildings/10_deposit_buildings.txt- position_priority = 722 common/buildings/10_deposit_buildings.txt- -- common/buildings/10_deposit_buildings.txt:building_xeno_zoo = { common/buildings/10_deposit_buildings.txt- base_buildtime = @b1_time common/buildings/10_deposit_buildings.txt- position_priority = 1180 common/buildings/10_deposit_buildings.txt-
最后由 forbiddenlake 编辑于; 2023 年 2 月 27 日 上午 10:34
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Everfar  [开发者] 2023 年 3 月 3 日 下午 3:17 
This doesn't look like supporting this would have any effects on those without the mod other than shunting the BA changed planetary buildings down to the end. No worse than the mostly random in vanilla. Position priorities added.
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