安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Remove those reflections and only keep the "key" ones like wooden bridge, boat etc.
If not intentional, fix lol
nVidia GTX 960, Debian GNU/Linux. My graphics settings are mostly "high", except shader detail which is "very high". Running the game at 1080p if that makes any difference.
I've confirmed that other maps aren't crashing the game (Dust II and Chlorine both are fine), but it's 100% consistent on Anubis.
https://i.loli.net/2020/04/01/Oj4txEGTqmFyfes.png
Also we will be looking in the crashing problem ofcourse, find out what causing it and fixing it!
Gap in the floor & the stair swallowing is on our to-do list too!
Same here, using Ubuntu 19.04. Its only for this map, because i can connect to all others without any problems.