Garry's Mod

Garry's Mod

GMissiles
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forsomethings1  [开发者] 2020 年 2 月 9 日 下午 2:41
BUG REPORTS
Please report any bugs or concerns you have below. If you report a bug please tell me exactly what you were doing when it occured. Were you on a server? Peer to peer? Singleplayer sandbox? Try to disable all your addons except for gmissiles. Does the bug still happen then?
最后由 forsomethings1 编辑于; 2020 年 3 月 5 日 下午 6:53
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正在显示第 1 - 15 条,共 51 条留言
Enrico α ω 2020 年 2 月 16 日 上午 1:00 
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.
psykotic 2020 年 2 月 19 日 下午 12:05 
Good mod, but why I have explosion in air?
forsomethings1  [开发者] 2020 年 2 月 19 日 下午 10:31 
Can you explain more? What do you mean they explode in air. Are they hitting the skybox?
psykotic 2020 年 2 月 20 日 上午 1:43 
Not skyboxes, the rocket flies right at the target but explodes somewhere 20 meters above the target
forsomethings1  [开发者] 2020 年 2 月 20 日 上午 3:30 
Maybe it is the thing you are trying to target, or a mod conflicting with it? When I spawn any npc, G-IR target, or any vehicle, the missiles hit it with 100% accuracy and explode on target for me.
psykotic 2020 年 2 月 20 日 上午 4:22 
Maybe, I use simfphys vehicle
forsomethings1  [开发者] 2020 年 2 月 20 日 下午 10:38 
引用自 Enrico α ω
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.

Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.

Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.
Enrico α ω 2020 年 2 月 21 日 上午 9:41 
引用自 forsomethings1
引用自 Enrico α ω
Good mod, thanks. There's a bug though: missiles destroy anything at a predefined distance, even if the target is inside a building (normal bombs can't do it).
Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.

Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.

Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.

Okay, thanks for the reply. I don't know the Lua language but in Wiremod there is a way to test it with the "Can see" command.
The command tests whether entity B can be seen by entity A.
>KB> >KEKSQUAD 2020 年 3 月 2 日 下午 10:40 
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
forsomethings1  [开发者] 2020 年 3 月 3 日 上午 6:47 
引用自 |KB| >KEKSQUAD
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
I think i found what is causing this a fix is in the works. Thanks
最后由 forsomethings1 编辑于; 2020 年 3 月 3 日 上午 9:46
forsomethings1  [开发者] 2020 年 3 月 3 日 上午 9:46 
引用自 forsomethings1
引用自 |KB| >KEKSQUAD
Hey so guided missiles in general do "cl_init.lua:13: attempt to index a nil value" no matter which one I spawn.
I think i found what is causing this a fix is in the works. Thanks
Should be FIXED:P
Scythemeister 2020 年 3 月 8 日 下午 5:13 
The missiles don't work with NPCs like the gunships or APC, they just say no to physics and survive a cruise missile to the lid.
forsomethings1  [开发者] 2020 年 3 月 8 日 下午 7:04 
Yea, those seem to only take damage from RPG damage types. The missiles do damage type DMG_BLAST . So those npcs are kinda outliers with the way they take damage. ill try to find a work around to add damage to them.
Cryz 2020 年 3 月 14 日 上午 9:52 
the sound from the explosions is too quiet after the new update
Грицай 2020 年 4 月 12 日 下午 4:31 
Attached rockets to the car so that I could change position and destroy the enemy, but the problem is that the rockets fly into my car, and not into the enemy’s how to fix it?
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