安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Suggested improvement: G-IR Target should not be moved by the explosion in order not to lose it and not have to put it back.
Missiles destroying stuff at predefined distances is how I made them work. I dont realy know how I could improve the code to check if there is a wall or something in the way of the explosions so this will just remain how they work for now.
Also good suggestion with the ir target not moving but I tried to fix that and just caused more bugs lol.
Okay, thanks for the reply. I don't know the Lua language but in Wiremod there is a way to test it with the "Can see" command.
The command tests whether entity B can be seen by entity A.