安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








1. To add most lua scripts: Properties > Content > Add.. > InGameUIAddin
2. Most of the Events only fire for human player in UI context. SerialEventImprovementCreated thus can only see map areas that human player can see, thus is useless. BNW introduced GameEvents.BuildFinished, but it only functions under BNW. So mine is still best method for max compatibility.
3. To preserve some map flavor/integrity
4. I'm not sure what you mean.
Quick follow-up:
1) So I have to include an XML file for the LUA?
2) Ah! I see. thanks for the hint with GameEvents.BuildFinished though!
3) But Forests can grow on Plains, can't they? So, it was just a flavor choice made by you, nothing more to it?
4) Well if I am not mistaken, the workers can build the "Plant Forest" Improvement even on tiles where there already is a forest. Would be nice to "deactivate" this option, but I can only find the ValidTerrain entry and no "InvalidTerrain".
One would think that if you don't include Forest as a valid terrain, the improvement is not buildable, but that's not the case(?).
Or I am gravely mistaken here...
Thanks for your time!