安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








- Perhaps something involving lasers (duh)
- A concept based off the three (technically fourth being zeroth law) of thermodynamics
- Something similar yet totally different to the Cow Mangler and Pomson
Hope this gets something started
Could there be a detonate mechanic, similar to the Pyro's Detonator?
also, when one of the projectiles hits a surface, they should bounce once then explode into a small explsion , unless they hit something, then the explsoion is the same,
No U
Lvl 1-100 Plasma Launcher
(+)Energy Weapon: Infinite ammo
(+)Sticky Grenades: On direct hit, the grenades stick to their victim rather than detonating. Grenades stuck to enemies have a 10% blast radius bonus.
(+)Unstable: Grenades will immediately detonate if they are caught in any explosion or if the victim takes explosive damage or self damage
(+)Neutralizer: Grenade explosions vaporize enemy projectiles caught within them
(-) 25% blast radius penalty on grenades not stuck to enemies
(-) Grenades stick to surfaces and do not bounce and roll
(-) Grenades will harmlessly disperse when airblasted, even when stuck to an enemy
(-) 20% slower fuse time
A chain-reaction-based kinda-defensive retro-futuristic sidegrade, rewarding... something, I'm sure. Inspired by the Plasma grenades from Halo and also the Short Circuit.
(+) Fires Projectile Ball that can bounces off walls, floors and ceilings up to 3 times (Each bounce reduce damage by 15% and after the 3rd bounce it's exploded)
(+) Alt-fire: A charge into 1 big projectile thats deal more damage (require all 4 clip to do it)
(+) require no ammo
(-) No random critical hits
(-) Deals only 20% damge to buildings
(-) Minicrits whenever it would normally crit