Transport Fever 2

Transport Fever 2

Industry Expanded Add-On - Mail and Waste
Zapp 2024 年 11 月 22 日 上午 10:55
This mod is different!
(I tried posting the following post as a comment, but it was too long, so only the first half is a comment. Here's the whole post)

I really wished...

1) ...the mod instructions make it clear you can't rely on regular goods stops with this mod.

*** THIS MOD IS UNIQUE IN THAT YOU CAN NO LONGER BUILD YOUR TOWNS LIKE YOU'RE USED TO ***

(Why not state this clearly at the start of the mod description??)

Regular goods stops only support dropping off goods, and this mod is designed around the idea that city buildings now generate goods. This means you WILL HAVE TO place goods terminals around your city to cover your residential, commercial and industrial zones. This is different from all other goods!

2) ...the mod was changed so you could use regular "goods stops" and not have to change the way you play the game. I tried this mod, but I find it off-putting to have to build goods terminals to collect stuff from inside the city.

Specifically, if it is possible to mod the goods stop roadside building so trucks can pick up mail and waste during the same runs they deliver their goods. There is a mod (forget its name) that adds compartments to trucks, so one truck can hold some tools (or whatever) and some mail.

What you want is

a) that trucks start out by hauling only the good they deliver to the town, then gradually pick up mail or waste as space is freed up in the truck, and at the end of the route through town, the truck now hauls mail/waste back to the goods terminal, where it can be loaded on a train etc etc

b) not having to change the way you build your towns; specifically not having to place big ugly goods terminals INSIDE your cities.

---

To be honest, if the roadside goods stop can't be modded to pick up goods, maybe it's better to redesign the mod away from the "city buildings generate stuff" idea altogether...

Anyway, wanted to make it clear what isn't obvious from the mod description - that the mod won't work if you don't change up the way you build your cities: you need to place goods terminals all over your city so their coverage covers the city, and you probably need separate goods routes (or loads of trucks) to make it work (since default trucks can't carry two types of things; a technical way of saying this would be "they have only one compartment")
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SoopahMan 4 月 20 日 上午 3:33 
One easy workaround is to just use trains for all your local deliveries. They're never one-way like trick stop drops, and, they feel pretty natural in the 1800s when the trucks can barely drag anything anyway, and you've got a lot of mail to move.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3467263186
LUNAR 4 月 20 日 上午 8:58 
That is helpful to know, when i started using this mod a very long time ago. I had the same issue and didn't realise i had to use ugly goods depots inside my towns to allow the mod to function, these depots are as you put it ugly, and also very large. It looks awkward with 4 goods depots in tiny villages in order to catch every building and in some cases having to tear down half the town in order to build them... not to mention unrealistic. I would rather enjoy the idea of this mod having been built around a new industry building or a new roadside depot you could place that allows the pickup of goods, i know its possible to add new depots with this feature, not sure you can change the existing ones.
SBGaming 9 月 15 日 上午 3:24 
I'll admit I've never used the street side truck drop offs, since they are entirely unrealistic, and they were a bug that Urban Games left in Transport Fever to allow trucks to deliver to bus stops. Back in the TF1 days I was the lone voice who wanted that bug patched. My experience is that especially in the early game, I really only needed one or two truck stops to cover the entirety of the commercial and industrial demand for a city (while minimizing emissions), but given that residential buildings produce unsorted mail, I may need to rethink a pickup (and drop off) to cover residential.zones. I'm sure the workshop has some useful options that will fit perfectly within a residential area.

As a result, it ironically never changed my own game play, and the upside is that it's making my local delivery routes more profitable, since they can return with waste/mail.

When it comes to the transportation services the player provides, we are effectively doing terminal-to-terminal line haul for the bulk of cargo transportation. From there the catchment range provides the final mile delivery (there is a reason we don't have to select every single building in a town to deliver to). Roadside stops have no storage capacity, let alone any ability to allow the final mile postmen to pick up packages to deliver on their route. Larger cities are going to have multiple smaller terminals that allow them to service specific areas, though in residential areas, they are often smaller commercial buildings with a parking area to park the smaller parcel delivery vans that mail carriers operate out of.

In the real world, mail and packages get transported by transport trucks to a main distribution center, that then get loaded onto smaller vehicles to deliver the days mail to those smaller distribution centers. From there the mail is sorted and sent out on individual routes. In the game, we don't do that last step.

Despite some of the comments, you do not have to tear down half the city just to fit a normal truck station in. Just select a single 10m platform and you're good. It's not much larger than one of the larger town buildings. In Transport Fever there was a really tiny truck station mod that I did use, that was a fraction of the size of a normal truck station, since there really wasn't a smaller one-platform option in the game.
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