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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3467263186
As a result, it ironically never changed my own game play, and the upside is that it's making my local delivery routes more profitable, since they can return with waste/mail.
When it comes to the transportation services the player provides, we are effectively doing terminal-to-terminal line haul for the bulk of cargo transportation. From there the catchment range provides the final mile delivery (there is a reason we don't have to select every single building in a town to deliver to). Roadside stops have no storage capacity, let alone any ability to allow the final mile postmen to pick up packages to deliver on their route. Larger cities are going to have multiple smaller terminals that allow them to service specific areas, though in residential areas, they are often smaller commercial buildings with a parking area to park the smaller parcel delivery vans that mail carriers operate out of.
In the real world, mail and packages get transported by transport trucks to a main distribution center, that then get loaded onto smaller vehicles to deliver the days mail to those smaller distribution centers. From there the mail is sorted and sent out on individual routes. In the game, we don't do that last step.
Despite some of the comments, you do not have to tear down half the city just to fit a normal truck station in. Just select a single 10m platform and you're good. It's not much larger than one of the larger town buildings. In Transport Fever there was a really tiny truck station mod that I did use, that was a fraction of the size of a normal truck station, since there really wasn't a smaller one-platform option in the game.